An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
namespace Fungus.Script
{
[CustomEditor (typeof(Say))]
public class SayEditor : FungusCommandEditor
{
public override void DrawCommandGUI()
{
Say t = target as Say;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PrefixLabel(new GUIContent("Say Text", "Text to display in dialog"));
GUIStyle sayStyle = new GUIStyle(EditorStyles.textArea);
sayStyle.wordWrap = true;
string text = EditorGUILayout.TextArea(t.storyText, sayStyle, GUILayout.MinHeight(30));
Character character = FungusCommandEditor.ObjectField<Character>(new GUIContent("Character", "Character to display in dialog"),
new GUIContent("<None>"),
t.character);
Dialog dialog = FungusCommandEditor.ObjectField<Dialog>(new GUIContent("Dialog", "Dialog to use when displaying Say command story text"),
new GUIContent("<Default>"),
t.dialog);
bool displayOnce = EditorGUILayout.Toggle(new GUIContent("Display Once", "Display this text once and never show it again."), t.displayOnce);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(t, "Set Say");
t.storyText = text;
t.character = character;
t.dialog = dialog;
t.displayOnce = displayOnce;
}
}
}
}