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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Rotorz.ReorderableList;
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namespace Fungus.Script
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{
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[CustomEditor (typeof(Say))]
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public class SayEditor : FungusCommandEditor
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{
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public override void DrawCommandGUI()
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{
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Say t = target as Say;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PrefixLabel(new GUIContent("Say Text", "Text to display in dialog"));
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GUIStyle sayStyle = new GUIStyle(EditorStyles.textArea);
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sayStyle.wordWrap = true;
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string text = EditorGUILayout.TextArea(t.storyText, sayStyle, GUILayout.MinHeight(30));
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Character character = FungusCommandEditor.ObjectField<Character>(new GUIContent("Character", "Character to display in dialog"),
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new GUIContent("<None>"),
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t.character);
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Dialog dialog = FungusCommandEditor.ObjectField<Dialog>(new GUIContent("Dialog", "Dialog to use when displaying Say command story text"),
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new GUIContent("<Default>"),
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t.dialog);
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bool displayOnce = EditorGUILayout.Toggle(new GUIContent("Display Once", "Display this text once and never show it again."), t.displayOnce);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(t, "Set Say");
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t.storyText = text;
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t.character = character;
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t.dialog = dialog;
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t.displayOnce = displayOnce;
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}
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}
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}
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}
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