An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Move To",
"Moves a game object to a specified position over time.")]
public class MoveTo : iTweenCommand
{
public Vector3 position;
public bool isLocal;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("position", position);
tweenParams.Add("time", duration);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("isLocal", isLocal);
tweenParams.Add("oncomplete", "OnComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.MoveTo(target, tweenParams);
}
}
}