using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Move To", "Moves a game object to a specified position over time.")] public class MoveTo : iTweenCommand { public Vector3 position; public bool isLocal; public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("position", position); tweenParams.Add("time", duration); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("isLocal", isLocal); tweenParams.Add("oncomplete", "OnComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.MoveTo(target, tweenParams); } } }