..
Block.cs
Start Label property in Call command
8 years ago
Block.cs.meta
Moved Flowchart scripts into main Scripts folder
8 years ago
CameraManager.cs
fixes #612
7 years ago
CameraManager.cs.meta
Renamed CameraController to CameraManager and MusicController to MusicManager
8 years ago
Character.cs
Fixes for compile errors on .NET Core
8 years ago
Character.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Clickable2D.cs
Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
8 years ago
Clickable2D.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Command.cs
Allow multiple CommandInfos to be added to a class
7 years ago
Command.cs.meta
Moved Flowchart scripts into main Scripts folder
8 years ago
CommandCopyBuffer.cs
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
CommandCopyBuffer.cs.meta
Moved Flowchart scripts into main Scripts folder
8 years ago
CustomTag.cs
Added #region Public members to all non-editor classes
8 years ago
CustomTag.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
DialogInput.cs
Fixed using say in lua doesn't automatically spawn an EventSystem #571
8 years ago
DialogInput.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Draggable2D.cs
Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
8 years ago
Draggable2D.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
EventHandler.cs
Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
8 years ago
EventHandler.cs.meta
Moved Flowchart scripts into main Scripts folder
8 years ago
Flowchart.cs
Flowchart now registers and unregisters from SceneManager in OnEnable and OnDisable respecitvely
7 years ago
Flowchart.cs.meta
Moved Flowchart scripts into main Scripts folder
8 years ago
FungusManager.cs
Added GlobalVariables
7 years ago
FungusManager.cs.meta
MusicController and CameraController singletons are now managed by one FungusManager singleton
8 years ago
FungusState.cs
Renamed public methods to public members
8 years ago
FungusState.cs.meta
Moved Flowchart scripts into main Scripts folder
8 years ago
Localization.cs
Flowchart now registers and unregisters from SceneManager in OnEnable and OnDisable respecitvely
7 years ago
Localization.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
MenuDialog.cs
Added MenuShuffle Fungus Command and a demo scene
7 years ago
MenuDialog.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
MusicManager.cs
Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0
8 years ago
MusicManager.cs.meta
Renamed CameraController to CameraManager and MusicController to MusicManager
8 years ago
Node.cs
Added support for custom block tint colors
8 years ago
Node.cs.meta
Moved Flowchart scripts into main Scripts folder
8 years ago
Parallax.cs
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Parallax.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
PortraitController.cs
Add portrait DimColor
8 years ago
PortraitController.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SaveData.cs
Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
8 years ago
SaveData.cs.meta
Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
8 years ago
SaveManager.cs
SaveManager now uses json files in a FungusSaves sub directory for all platforms but webplayer & webgl which still use playerprefs
7 years ago
SaveManager.cs.meta
Updated SaveSystem
8 years ago
SaveMenu.cs
Fixed Save Menu: clicking to left of collapsed menu clicks hidden buttons #615
8 years ago
SaveMenu.cs.meta
SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
8 years ago
SayDialog.cs
Added TextTag WVO WaitForVoiceOver
7 years ago
SayDialog.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SceneLoader.cs
Added #region Public members to all non-editor classes
8 years ago
SceneLoader.cs.meta
Moved Flowchart scripts into main Scripts folder
8 years ago
SelectOnEnable.cs
Added missing copyright headers, tidied up enums
8 years ago
SelectOnEnable.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SpriteFader.cs
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
SpriteFader.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Stage.cs
Add portrait DimColor
8 years ago
Stage.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Variable.cs
Refactor set variable system, add setting of GameObjects
7 years ago
Variable.cs.meta
Moved Flowchart scripts into main Scripts folder
8 years ago
View.cs
Renamed public methods to public members
8 years ago
View.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Writer.cs
Added TextTag WVO WaitForVoiceOver
7 years ago
Writer.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
WriterAudio.cs
Added TextTag WVO WaitForVoiceOver
7 years ago
WriterAudio.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago