An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Jorge Ramirez 673b3166a3 Refactor set variable system, add setting of GameObjects 7 years ago
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Block.cs Start Label property in Call command 8 years ago
Block.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
CameraManager.cs fixes #612 7 years ago
CameraManager.cs.meta Renamed CameraController to CameraManager and MusicController to MusicManager 8 years ago
Character.cs Fixes for compile errors on .NET Core 8 years ago
Character.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Clickable2D.cs Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
Clickable2D.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Command.cs Allow multiple CommandInfos to be added to a class 7 years ago
Command.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
CommandCopyBuffer.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
CommandCopyBuffer.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
CustomTag.cs Added #region Public members to all non-editor classes 8 years ago
CustomTag.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
DialogInput.cs Fixed using say in lua doesn't automatically spawn an EventSystem #571 8 years ago
DialogInput.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Draggable2D.cs Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
Draggable2D.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
EventHandler.cs Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
EventHandler.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
Flowchart.cs Flowchart now registers and unregisters from SceneManager in OnEnable and OnDisable respecitvely 7 years ago
Flowchart.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
FungusManager.cs Added GlobalVariables 7 years ago
FungusManager.cs.meta MusicController and CameraController singletons are now managed by one FungusManager singleton 8 years ago
FungusState.cs Renamed public methods to public members 8 years ago
FungusState.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
Localization.cs Flowchart now registers and unregisters from SceneManager in OnEnable and OnDisable respecitvely 7 years ago
Localization.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MenuDialog.cs Added MenuShuffle Fungus Command and a demo scene 7 years ago
MenuDialog.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MusicManager.cs Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0 8 years ago
MusicManager.cs.meta Renamed CameraController to CameraManager and MusicController to MusicManager 8 years ago
Node.cs Added support for custom block tint colors 8 years ago
Node.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
Parallax.cs Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Parallax.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
PortraitController.cs Add portrait DimColor 8 years ago
PortraitController.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SaveData.cs Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
SaveData.cs.meta Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
SaveManager.cs SaveManager now uses json files in a FungusSaves sub directory for all platforms but webplayer & webgl which still use playerprefs 7 years ago
SaveManager.cs.meta Updated SaveSystem 8 years ago
SaveMenu.cs Fixed Save Menu: clicking to left of collapsed menu clicks hidden buttons #615 8 years ago
SaveMenu.cs.meta SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago
SayDialog.cs Added TextTag WVO WaitForVoiceOver 7 years ago
SayDialog.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SceneLoader.cs Added #region Public members to all non-editor classes 8 years ago
SceneLoader.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
SelectOnEnable.cs Added missing copyright headers, tidied up enums 8 years ago
SelectOnEnable.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SpriteFader.cs Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
SpriteFader.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Stage.cs Add portrait DimColor 8 years ago
Stage.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Variable.cs Refactor set variable system, add setting of GameObjects 7 years ago
Variable.cs.meta Moved Flowchart scripts into main Scripts folder 8 years ago
View.cs Renamed public methods to public members 8 years ago
View.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Writer.cs Added TextTag WVO WaitForVoiceOver 7 years ago
Writer.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
WriterAudio.cs Added TextTag WVO WaitForVoiceOver 7 years ago
WriterAudio.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago