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Block.cs
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Start Label property in Call command
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9 years ago |
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Block.cs.meta
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Moved Flowchart scripts into main Scripts folder
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9 years ago |
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CameraManager.cs
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fixes #612
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8 years ago |
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CameraManager.cs.meta
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Renamed CameraController to CameraManager and MusicController to MusicManager
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9 years ago |
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Character.cs
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Fixes for compile errors on .NET Core
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9 years ago |
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Character.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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Clickable2D.cs
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Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
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9 years ago |
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Clickable2D.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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Command.cs
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Renamed public methods to public members
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9 years ago |
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Command.cs.meta
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Moved Flowchart scripts into main Scripts folder
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9 years ago |
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CommandCopyBuffer.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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9 years ago |
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CommandCopyBuffer.cs.meta
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Moved Flowchart scripts into main Scripts folder
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9 years ago |
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CustomTag.cs
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Added #region Public members to all non-editor classes
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9 years ago |
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CustomTag.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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DialogInput.cs
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Fixed using say in lua doesn't automatically spawn an EventSystem #571
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9 years ago |
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DialogInput.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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Draggable2D.cs
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Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
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9 years ago |
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Draggable2D.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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EventHandler.cs
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Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
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9 years ago |
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EventHandler.cs.meta
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Moved Flowchart scripts into main Scripts folder
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9 years ago |
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Flowchart.cs
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Fixed Localization only localizes character name, not story text #611, #614
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8 years ago |
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Flowchart.cs.meta
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Moved Flowchart scripts into main Scripts folder
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9 years ago |
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FungusManager.cs
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Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
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9 years ago |
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FungusManager.cs.meta
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MusicController and CameraController singletons are now managed by one FungusManager singleton
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9 years ago |
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FungusState.cs
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Renamed public methods to public members
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9 years ago |
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FungusState.cs.meta
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Moved Flowchart scripts into main Scripts folder
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9 years ago |
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Localization.cs
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Fixed Localization only localizes character name, not story text #611, #614
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8 years ago |
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Localization.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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MenuDialog.cs
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Fixed using say in lua doesn't automatically spawn an EventSystem #571
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9 years ago |
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MenuDialog.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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MusicManager.cs
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Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0
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9 years ago |
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MusicManager.cs.meta
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Renamed CameraController to CameraManager and MusicController to MusicManager
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9 years ago |
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Node.cs
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Added support for custom block tint colors
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9 years ago |
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Node.cs.meta
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Moved Flowchart scripts into main Scripts folder
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9 years ago |
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Parallax.cs
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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Parallax.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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PortraitController.cs
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Add portrait DimColor
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9 years ago |
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PortraitController.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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SaveData.cs
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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9 years ago |
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SaveData.cs.meta
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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9 years ago |
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SaveManager.cs
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Exposed Save Data key to support multiple game save files in the same project
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9 years ago |
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SaveManager.cs.meta
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Updated SaveSystem
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9 years ago |
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SaveMenu.cs
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Fixed Save Menu: clicking to left of collapsed menu clicks hidden buttons #615
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8 years ago |
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SaveMenu.cs.meta
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SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
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9 years ago |
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SayDialog.cs
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Added SpeakingCharacter property to SayDialog
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8 years ago |
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SayDialog.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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SceneLoader.cs
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Added #region Public members to all non-editor classes
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9 years ago |
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SceneLoader.cs.meta
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Moved Flowchart scripts into main Scripts folder
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9 years ago |
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SelectOnEnable.cs
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Added missing copyright headers, tidied up enums
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9 years ago |
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SelectOnEnable.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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SpriteFader.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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9 years ago |
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SpriteFader.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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Stage.cs
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Add portrait DimColor
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9 years ago |
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Stage.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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Variable.cs
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Renamed public methods to public members
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9 years ago |
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Variable.cs.meta
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Moved Flowchart scripts into main Scripts folder
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9 years ago |
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View.cs
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Renamed public methods to public members
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9 years ago |
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View.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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Writer.cs
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Fixed Write command "Clear Text" option not working #594
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9 years ago |
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Writer.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
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WriterAudio.cs
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Documented all enum values. Moved all enums to namespace scope.
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9 years ago |
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WriterAudio.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |