An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

34 lines
1.1 KiB

// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Resets the state of all commands and variables in the Flowchart.
/// </summary>
[CommandInfo("Variable",
"Reset",
"Resets the state of all commands and variables in the Flowchart.")]
[AddComponentMenu("")]
public class Reset : Command
{
[Tooltip("Reset state of all commands in the script")]
[SerializeField] protected bool resetCommands = true;
[Tooltip("Reset variables back to their default values")]
[SerializeField] protected bool resetVariables = true;
public override void OnEnter()
{
GetFlowchart().Reset(resetCommands, resetVariables);
Continue();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}