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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Resets the state of all commands and variables in the Flowchart.
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/// </summary>
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[CommandInfo("Variable",
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"Reset",
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"Resets the state of all commands and variables in the Flowchart.")]
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[AddComponentMenu("")]
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public class Reset : Command
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{
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[Tooltip("Reset state of all commands in the script")]
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[SerializeField] protected bool resetCommands = true;
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[Tooltip("Reset variables back to their default values")]
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[SerializeField] protected bool resetVariables = true;
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public override void OnEnter()
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{
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GetFlowchart().Reset(resetCommands, resetVariables);
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Continue();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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