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136 lines
4.3 KiB
136 lines
4.3 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// |
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/// </summary> |
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[CommandInfo("Physics", |
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"Overlap", |
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"Find all gameobjects hit by given physics shape overlap")] |
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[AddComponentMenu("")] |
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public class PhysicsOverlap : CollectionBaseCommand |
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{ |
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public enum Shape |
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{ |
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Box, |
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Capsule, |
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Sphere, |
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} |
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[Tooltip("")] |
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[SerializeField] |
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protected Shape shape = Shape.Box; |
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[Tooltip("Starting point or centre of shape")] |
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[SerializeField] |
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protected Vector3Data position1; |
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[Tooltip("CAPSULE ONLY; end point of the capsule")] |
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[SerializeField] |
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protected Vector3Data capsulePosition2; |
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[Tooltip("CAPSULE & SPHERE ONLY")] |
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[SerializeField] |
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protected FloatData radius = new FloatData(0.5f); |
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[Tooltip("BOX ONLY")] |
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[SerializeField] |
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protected Vector3Data boxHalfExtends = new Vector3Data(Vector3.one * 0.5f); |
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[Tooltip("BOX ONLY")] |
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[SerializeField] |
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protected QuaternionData boxOrientation = new QuaternionData(Quaternion.identity); |
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[Tooltip("")] |
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[SerializeField] |
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protected LayerMask layerMask = ~0; |
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[Tooltip("")] |
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[SerializeField] |
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protected QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal; |
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public override void OnEnter() |
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{ |
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var col = collection.Value; |
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if (col != null) |
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{ |
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Collider[] resColliders = null; |
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switch (shape) |
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{ |
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case Shape.Box: |
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resColliders = Physics.OverlapBox(position1.Value, boxHalfExtends.Value, boxOrientation.Value, layerMask.value, queryTriggerInteraction); |
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break; |
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case Shape.Sphere: |
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resColliders = Physics.OverlapSphere(position1.Value, radius.Value, layerMask.value, queryTriggerInteraction); |
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break; |
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case Shape.Capsule: |
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resColliders = Physics.OverlapCapsule(position1.Value, capsulePosition2.Value, radius.Value, layerMask.value, queryTriggerInteraction); |
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break; |
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default: |
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break; |
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} |
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PutCollidersIntoGameObjectCollection(resColliders); |
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} |
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Continue(); |
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} |
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protected void PutCollidersIntoGameObjectCollection(Collider[] resColliders) |
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{ |
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if (resColliders != null) |
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{ |
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var col = collection.Value; |
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for (int i = 0; i < resColliders.Length; i++) |
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{ |
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col.Add(resColliders[i].gameObject); |
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} |
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} |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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return variable == position1.vector3Ref || |
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variable == capsulePosition2.vector3Ref || |
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variable == radius.floatRef || |
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variable == boxHalfExtends.vector3Ref || |
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variable == boxOrientation.quaternionRef || |
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base.HasReference(variable); |
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} |
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public override string GetSummary() |
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{ |
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if (collection.Value == null) |
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return "Error: no collection selected"; |
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//TODO we could support more than just GOs |
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if (!(collection.Value is GameObjectCollection)) |
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return "Error: collection is not GameObjectCollection"; |
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return shape.ToString() + ", store in " + collection.Value.name; |
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} |
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public override bool IsPropertyVisible(string propertyName) |
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{ |
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if (shape == Shape.Capsule && propertyName == "capsulePosition2") |
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return true; |
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if ((shape == Shape.Capsule || shape == Shape.Sphere) && propertyName == "radius") |
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return true; |
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if (shape == Shape.Box && (propertyName == "boxHalfExtends" || propertyName == "boxOrientation")) |
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return true; |
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return base.IsPropertyVisible(propertyName); |
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} |
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} |
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} |