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136 lines
4.3 KiB
136 lines
4.3 KiB
5 years ago
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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///
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/// </summary>
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[CommandInfo("Physics",
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"Overlap",
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"Find all gameobjects hit by given physics shape overlap")]
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[AddComponentMenu("")]
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public class PhysicsOverlap : CollectionBaseCommand
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{
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public enum Shape
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{
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Box,
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Capsule,
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Sphere,
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}
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[Tooltip("")]
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[SerializeField]
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protected Shape shape = Shape.Box;
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[Tooltip("Starting point or centre of shape")]
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[SerializeField]
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protected Vector3Data position1;
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[Tooltip("CAPSULE ONLY; end point of the capsule")]
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[SerializeField]
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protected Vector3Data capsulePosition2;
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[Tooltip("CAPSULE & SPHERE ONLY")]
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[SerializeField]
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protected FloatData radius = new FloatData(0.5f);
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[Tooltip("BOX ONLY")]
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[SerializeField]
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protected Vector3Data boxHalfExtends = new Vector3Data(Vector3.one * 0.5f);
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[Tooltip("BOX ONLY")]
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[SerializeField]
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protected QuaternionData boxOrientation = new QuaternionData(Quaternion.identity);
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[Tooltip("")]
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[SerializeField]
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protected LayerMask layerMask = ~0;
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[Tooltip("")]
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[SerializeField]
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protected QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal;
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public override void OnEnter()
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{
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var col = collection.Value;
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if (col != null)
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{
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Collider[] resColliders = null;
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switch (shape)
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{
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case Shape.Box:
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resColliders = Physics.OverlapBox(position1.Value, boxHalfExtends.Value, boxOrientation.Value, layerMask.value, queryTriggerInteraction);
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break;
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case Shape.Sphere:
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resColliders = Physics.OverlapSphere(position1.Value, radius.Value, layerMask.value, queryTriggerInteraction);
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break;
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case Shape.Capsule:
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resColliders = Physics.OverlapCapsule(position1.Value, capsulePosition2.Value, radius.Value, layerMask.value, queryTriggerInteraction);
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break;
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default:
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break;
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}
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PutCollidersIntoGameObjectCollection(resColliders);
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}
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Continue();
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}
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protected void PutCollidersIntoGameObjectCollection(Collider[] resColliders)
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{
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if (resColliders != null)
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{
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var col = collection.Value;
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for (int i = 0; i < resColliders.Length; i++)
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{
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col.Add(resColliders[i].gameObject);
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}
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}
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}
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public override bool HasReference(Variable variable)
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{
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return variable == position1.vector3Ref ||
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variable == capsulePosition2.vector3Ref ||
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variable == radius.floatRef ||
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variable == boxHalfExtends.vector3Ref ||
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variable == boxOrientation.quaternionRef ||
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base.HasReference(variable);
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}
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public override string GetSummary()
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{
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if (collection.Value == null)
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return "Error: no collection selected";
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//TODO we could support more than just GOs
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if (!(collection.Value is GameObjectCollection))
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return "Error: collection is not GameObjectCollection";
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return shape.ToString() + ", store in " + collection.Value.name;
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}
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public override bool IsPropertyVisible(string propertyName)
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{
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if (shape == Shape.Capsule && propertyName == "capsulePosition2")
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return true;
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if ((shape == Shape.Capsule || shape == Shape.Sphere) && propertyName == "radius")
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return true;
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if (shape == Shape.Box && (propertyName == "boxHalfExtends" || propertyName == "boxOrientation"))
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return true;
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return base.IsPropertyVisible(propertyName);
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}
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}
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}
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