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368 lines
11 KiB
368 lines
11 KiB
using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System; |
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using System.Linq; |
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using System.Diagnostics; |
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using System.Text.RegularExpressions; |
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using MoonSharp.Interpreter; |
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using MoonSharp.Interpreter.Interop; |
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using MoonSharp.Interpreter.Loaders; |
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using MoonSharp.RemoteDebugger; |
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namespace Fungus |
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{ |
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public class LuaUtils : LuaEnvironment.Initializer |
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{ |
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/// <summary> |
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/// Lua script file which defines the global string table used for localisation. |
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/// </summary> |
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[Tooltip("Lua script file which defines the global string table used for localisation.")] |
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public TextAsset stringTable; |
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/// <summary> |
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/// The currently selected language in the string table. Affects variable substitution. |
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/// </summary> |
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[Tooltip("The currently selected language in the string table. Affects variable substitution.")] |
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public string activeLanguage = "en"; |
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/// <summary> |
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/// Time scale factor to apply when running Lua scripts. |
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/// This allows pausing of time based operations by setting timescale to 0. |
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/// Use the GetTime() and GetDeltaTime() functions to get scaled time values. |
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/// If negative, then GetTime() and GetDeltaTime() return the same values as the standard Time class. |
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/// </summary> |
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[Tooltip("Time scale factor to apply when running Lua scripts. If negative then uses the same values as the standard Time class.")] |
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public float timeScale = -1f; |
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/// <summary> |
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/// A text file listing the c# types that can be accessed from Lua. |
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/// </summary> |
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[HideInInspector] |
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public List<TextAsset> registerTypes = new List<TextAsset>(); |
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/// <summary> |
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/// Flag used to avoid startup dependency issues. |
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/// </summary> |
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protected bool initialised = false; |
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/// <summary> |
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/// Cached reference to the string table (if loaded). |
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/// </summary> |
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protected Table stringTableCached; |
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/// <summary> |
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/// Cached reference to the Lua Environment component. |
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/// </summary> |
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protected LuaEnvironment luaEnvironment; |
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/// <summary> |
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/// Called by LuaEnvironment when initializing. |
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/// </summary> |
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public override void Initialize() |
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{ |
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luaEnvironment = GetComponent<LuaEnvironment>(); |
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if (luaEnvironment == null) |
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{ |
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UnityEngine.Debug.LogError("No Lua Environment found"); |
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return; |
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} |
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if (luaEnvironment.Interpreter == null) |
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{ |
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UnityEngine.Debug.LogError("No Lua interpreter found"); |
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return; |
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} |
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InitTypes(); |
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InitCustomObjects(); |
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InitBindings(); |
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InitStringTable(); |
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} |
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/// <summary> |
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/// Registers all listed c# types for interop with Lua. |
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/// You can also register types directly in the Awake method of any |
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/// monobehavior in your scene using UserData.RegisterType(). |
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/// </summary> |
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protected virtual void InitTypes() |
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{ |
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foreach (TextAsset textFile in registerTypes) |
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{ |
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if (textFile == null) |
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{ |
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continue; |
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} |
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char[] separators = { '\r', '\n' }; |
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foreach (string typeName in textFile.text.Split(separators, StringSplitOptions.RemoveEmptyEntries)) |
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{ |
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// Skip comments and empty lines |
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if (typeName.StartsWith("#") || typeName.Trim() == "") |
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{ |
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continue; |
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} |
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LuaEnvironment.RegisterType(typeName); |
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} |
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} |
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} |
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/// <summary> |
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/// Binds all gameobjects and components defined in scene LuaBindings to the global table. |
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/// </summary> |
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protected virtual void InitBindings() |
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{ |
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MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter; |
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LuaBindingsBase[] bindings = GameObject.FindObjectsOfType<LuaBindingsBase>(); |
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foreach (LuaBindingsBase binding in bindings) |
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{ |
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binding.AddBindings(interpreter.Globals); |
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} |
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} |
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/// <summary> |
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/// Register some commonly used Unity classes and objects for Lua interop. |
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/// To register more class objects externally to this class, register them in the Awake method of any |
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/// monobehavior in your scene. |
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/// </summary> |
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protected virtual void InitCustomObjects() |
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{ |
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MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter; |
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// Add the CLR class objects to a global unity table |
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Table unityTable = new Table(interpreter); |
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interpreter.Globals["unity"] = unityTable; |
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// Static classes |
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unityTable["time"] = UserData.CreateStatic(typeof(Time)); |
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unityTable["prefs"] = UserData.CreateStatic(typeof(FungusPrefs)); |
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UserData.RegisterType(typeof(PODTypeFactory)); |
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unityTable["factory"] = UserData.CreateStatic(typeof(PODTypeFactory)); |
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// Lua Environment and Lua Utils components |
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unityTable["luaenvironment"] = luaEnvironment; |
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unityTable["luautils"] = this; |
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// Provide access to the Unity Test Tools (if available). |
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Type testType = Type.GetType("IntegrationTest"); |
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if (testType != null) |
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{ |
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UserData.RegisterType(testType); |
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unityTable["test"] = UserData.CreateStatic(testType); |
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} |
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// Example of how to register an enum |
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// UserData.RegisterType<MyClass.MyEnum>(); |
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// interpreter.Globals.Set("MyEnum", UserData.CreateStatic<MyClass.MyEnum>()); |
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} |
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/// <summary> |
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/// Loads the global string table used for localisation. |
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/// </summary> |
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protected virtual void InitStringTable() |
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{ |
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MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter; |
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if (stringTable != null) |
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{ |
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try |
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{ |
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DynValue stringTableRes = interpreter.DoString(stringTable.text); |
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if (stringTableRes.Type == DataType.Table) |
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{ |
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stringTableCached = stringTableRes.Table; |
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Table unityTable = interpreter.Globals.Get("unity").Table; |
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if (unityTable != null) |
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{ |
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unityTable["stringtable"] = stringTableCached; |
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} |
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} |
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} |
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catch (ScriptRuntimeException ex) |
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{ |
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LuaEnvironment.LogException(ex.DecoratedMessage, stringTable.text); |
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} |
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catch (InterpreterException ex) |
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{ |
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LuaEnvironment.LogException(ex.DecoratedMessage, stringTable.text); |
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} |
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} |
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} |
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/// <summary> |
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/// Returns a string from the string table for this key. |
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/// The string returned depends on the active language. |
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/// </summary> |
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public virtual string GetString(string key) |
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{ |
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if (stringTableCached != null) |
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{ |
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// Match against string table and active language |
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DynValue stringTableVar = stringTableCached.Get(key); |
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if (stringTableVar.Type == DataType.Table) |
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{ |
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DynValue languageEntry = stringTableVar.Table.Get(activeLanguage); |
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if (languageEntry.Type == DataType.String) |
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{ |
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return languageEntry.String; |
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} |
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} |
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} |
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return ""; |
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} |
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/// <summary> |
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/// Substitutes specially formatted tokens in the text with global variables and string table values. |
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/// The string table value used depends on the currently loaded string table and active language. |
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/// </summary> |
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public virtual string Substitute(string text) |
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{ |
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if (luaEnvironment == null) |
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{ |
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UnityEngine.Debug.LogError("No Lua Environment found"); |
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return text; |
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} |
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if (luaEnvironment.Interpreter == null) |
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{ |
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UnityEngine.Debug.LogError("No Lua interpreter found"); |
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return text; |
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} |
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MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter; |
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string subbedText = text; |
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// Instantiate the regular expression object. |
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Regex r = new Regex("\\[\\$.*?\\]"); |
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// Match the regular expression pattern against a text string. |
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var results = r.Matches(text); |
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foreach (Match match in results) |
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{ |
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string key = match.Value.Substring(2, match.Value.Length - 3); |
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// Match against string table and active language (if specified) |
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if (stringTableCached != null) |
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{ |
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DynValue stringTableVar = stringTableCached.Get(key); |
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if (stringTableVar.Type == DataType.Table) |
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{ |
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DynValue languageEntry = stringTableVar.Table.Get(activeLanguage); |
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if (languageEntry.Type == DataType.String) |
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{ |
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subbedText = subbedText.Replace(match.Value, languageEntry.String); |
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} |
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continue; |
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} |
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} |
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// Match against global variables |
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DynValue globalVar = interpreter.Globals.Get(key); |
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if (globalVar.Type != DataType.Nil) |
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{ |
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subbedText = subbedText.Replace(match.Value, globalVar.ToPrintString()); |
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continue; |
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} |
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} |
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return subbedText; |
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} |
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/// <summary> |
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/// Returns the time since level load, multiplied by timeScale. |
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/// If timeScale is negative then returns the same as Time.timeSinceLevelLoaded. |
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/// </summary> |
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public float GetTime() |
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{ |
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if (timeScale < 0f) |
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{ |
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return Time.timeSinceLevelLoad; |
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} |
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else |
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{ |
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return Time.unscaledTime * timeScale; |
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} |
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} |
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/// <summary> |
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/// Returns the delta time this frame, multiplied by timeScale. |
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/// If timeScale is negative then returns the same as Time.deltaTime. |
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/// </summary> |
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public float GetDeltaTime() |
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{ |
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if (timeScale < 0f) |
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{ |
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return Time.deltaTime; |
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} |
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else |
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{ |
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return Time.deltaTime * timeScale; |
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} |
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} |
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/// <summary> |
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/// Find a game object by name and returns it. |
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/// </summary> |
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public virtual GameObject Find(string name) |
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{ |
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return GameObject.Find(name); |
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} |
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/// <summary> |
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/// Returns one active GameObject tagged tag. Returns null if no GameObject was found. |
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/// </summary> |
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public virtual GameObject FindWithTag(string tag) |
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{ |
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return GameObject.FindGameObjectWithTag(tag); |
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} |
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/// <summary> |
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/// Returns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found. |
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/// </summary> |
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public virtual GameObject[] FindGameObjectsWithTag(string tag) |
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{ |
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return GameObject.FindGameObjectsWithTag(tag); |
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} |
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/// <summary> |
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/// Create a copy of a GameObject. |
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/// Can be used to instantiate prefabs. |
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/// </summary> |
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public virtual GameObject Instantiate(GameObject go) |
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{ |
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return GameObject.Instantiate(go); |
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} |
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/// <summary> |
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/// Destroys an instance of a GameObject. |
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/// </summary> |
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public virtual void Destroy(GameObject go) |
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{ |
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GameObject.Destroy(go); |
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} |
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/// <summary> |
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/// Spawns an instance of a named prefab resource. |
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/// The prefab must exist in a Resources folder in the project. |
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/// </summary> |
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public virtual GameObject Spawn(string resourceName) |
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{ |
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// Auto spawn a say dialog object from the prefab |
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GameObject prefab = Resources.Load<GameObject>(resourceName); |
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if (prefab != null) |
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{ |
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GameObject go = Instantiate(prefab) as GameObject; |
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go.name = resourceName; |
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return go; |
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} |
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return null; |
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} |
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} |
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} |