An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
using UnityEngine;
using Rotorz.ReorderableList;
namespace Fungus.EditorUtils
{
[CustomEditor (typeof(SetCollider))]
public class SetColliderEditor : CommandEditor
{
protected SerializedProperty targetObjectsProp;
protected SerializedProperty targetTagProp;
protected SerializedProperty activeStateProp;
protected virtual void OnEnable()
{
if (NullTargetCheck()) // Check for an orphaned editor instance
return;
targetObjectsProp = serializedObject.FindProperty("targetObjects");
targetTagProp = serializedObject.FindProperty("targetTag");
activeStateProp = serializedObject.FindProperty("activeState");
}
public override void DrawCommandGUI()
{
serializedObject.Update();
ReorderableListGUI.Title(new GUIContent("Target Objects", "Objects containing collider components (2D or 3D)"));
ReorderableListGUI.ListField(targetObjectsProp);
EditorGUILayout.PropertyField(targetTagProp);
EditorGUILayout.PropertyField(activeStateProp);
serializedObject.ApplyModifiedProperties();
}
}
}