Commit Graph

  • 2bf17e6920 Add disclosure rectangle on Variables panel #104 chrisgregan 2015-05-21 15:50:43 +0100
  • b8db7c6311 Description of Call command is out of date #103 chrisgregan 2015-05-21 15:34:57 +0100
  • 2d293b68a7 Tell user that all character portraits should be same dimensions #102 chrisgregan 2015-05-21 15:17:44 +0100
  • 6e4f22f421 Localization id should default to use Flowchart object name #101 chrisgregan 2015-05-21 15:10:58 +0100
  • 25634b6933 New project settings added in Unity 5.0.2 chrisgregan 2015-05-21 15:07:52 +0100
  • 07b7103014 Fixed API change for Unity 5.0.2 chrisgregan 2015-05-21 15:06:47 +0100
  • d221c03988 Updated localisation example scene #100 chrisgregan 2015-05-21 14:49:16 +0100
  • c5d6cee4d5 Added readme.txt chrisgregan 2015-05-21 14:43:37 +0100
  • edb1d5a7e8 Added Fungus Town example scene chrisgregan 2015-05-14 13:54:09 +0100
  • 252d306d5b Improved readability of Event Handler block info chrisgregan 2015-05-13 17:18:50 +0100
  • 1d42169002 Deleted unused SendEvent class chrisgregan 2015-05-13 17:17:53 +0100
  • 107f4f4756 Added Set Text and Get Text commands chrisgregan 2015-05-13 16:36:06 +0100
  • d039c50cb0 Added Spawn Object command chrisgregan 2015-05-12 16:46:20 +0100
  • 18ed00619c Remove incorrect header info chrisgregan 2015-05-12 16:12:01 +0100
  • 4882bfa8e5 Only render outer box when Views are not selected chrisgregan 2015-05-12 15:32:06 +0100
  • 725146a1aa Fixed choose English as language in localisation example #100 chrisgregan 2015-05-12 15:17:55 +0100
  • 76633c5f2f Fixed iTween target property not upgrading from beta 6 #99 chrisgregan 2015-05-12 14:57:02 +0100
  • 659abfba72 Added CallMethod command chrisgregan 2015-05-06 17:07:56 +0100
  • 1ee32cf4a1 Fixed bug in SendMessage command if no command specified chrisgregan 2015-05-06 17:07:28 +0100
  • 9a9d72f885 Move connection marker down below handler description chrisgregan 2015-05-06 16:41:53 +0100
  • ff62df4fb7 Update README.md chrisgregan 2015-05-05 14:44:58 +0100
  • 0e1208fd07 Added missing tooltips for Commands and Event Handlers chrisgregan 2015-05-05 14:15:36 +0100
  • 4cc04e5546 Added some missing command tooltips chrisgregan 2015-05-05 13:50:18 +0100
  • b2a500b764 Refactored reference doc exporter chrisgregan 2015-05-05 13:49:45 +0100
  • 350935812d Improved reference doc export chrisgregan 2015-04-30 11:18:13 +0100
  • f9e2f61e01 Added missing tooltip chrisgregan 2015-04-30 10:34:36 +0100
  • 057203af42 Improved LocalizationEditor.ExportLocalizationFile chrisgregan 2015-04-30 10:34:12 +0100
  • 1834373de6 Export command and event handler reference documentation chrisgregan 2015-04-29 10:16:15 +0100
  • 3eeca83443 Fixed Usfxr sounds not playing in editor in Unity 5 #98 chrisgregan 2015-04-25 20:34:50 +0100
  • a6a6071c17 Changed Variables example to use Say commands instead of DebugLog chrisgregan 2015-04-20 17:31:52 +0100
  • 34c906dadd Fixed GUI console errors when deleting all commands in a block chrisgregan 2015-04-20 17:24:39 +0100
  • a151d31df5 Added info box if no commands currently in command list chrisgregan 2015-04-19 23:36:51 +0100
  • 805956e825 Fixed Break command logic chrisgregan 2015-04-19 23:09:20 +0100
  • ced8467d27 Fixed Fade Sprite null reference error if no sprite selected chrisgregan 2015-04-19 12:52:55 +0100
  • 7441fcdcd6 Fixed single character Say text not parsing correctly chrisgregan 2015-04-19 12:34:36 +0100
  • d268a40c92 Fix incorrect height of block inspector area chrisgregan 2015-04-16 12:43:15 +0100
  • 0fcd386cfd Renamed pauseAfterCommand to stepPause chrisgregan 2015-04-16 12:28:18 +0100
  • 75e0e2b717 Disconnect prefab instance when creating Flowcharts chrisgregan 2015-04-16 12:18:21 +0100
  • 1328204848 Fixed spanish and french strings in localisation example. chrisgregan 2015-04-15 13:40:10 +0100
  • d2acf9772f Handle special case of block calling itself chrisgregan 2015-04-15 13:33:56 +0100
  • 9c4a9ffa47 Reorganised scripting commands under scripting, flow and variables categories chrisgregan 2015-04-15 13:23:28 +0100
  • ac1f026778 Added Sara Mena mention in Sherlock demo readme chrisgregan 2015-04-15 10:43:04 +0100
  • 2fc0e2ebf2 Added waitDuration property to Play Usfxr Sound command chrisgregan 2015-04-14 17:11:42 +0100
  • e053ef100b Null pointer check in legacy Choose command chrisgregan 2015-04-14 16:51:07 +0100
  • b8440daf47 Fixed character description property in Character Editor chrisgregan 2015-04-14 16:50:47 +0100
  • e1c308cd0a Null pointer checks when fading in dialogs chrisgregan 2015-04-14 16:50:01 +0100
  • ec1d98b333 Help box and readability improvements for Localisation editor chrisgregan 2015-04-14 15:47:04 +0100
  • 3453faf84d Support scene move shortcuts in flowchart window #97 chrisgregan 2015-04-14 15:25:33 +0100
  • 7260f65265 Deleted Run Flowchart command chrisgregan 2015-04-14 12:11:51 +0100
  • 890852c0a5 Updated variables scene to run slow in editor. chrisgregan 2015-04-14 12:10:18 +0100
  • 7a11cceaa3 Call a block in another Flowchart. Stop, Continue or Wait Until Finished. chrisgregan 2015-04-14 12:09:49 +0100
  • 7b7c33952f Executing icon fade is now based on absolute time (no update required) chrisgregan 2015-04-14 09:44:47 +0100
  • 5d682dd81d Updated to Unity 5.0.1 chrisgregan 2015-04-13 21:50:20 +0100
  • 60266dd498 Updated scene file chrisgregan 2015-04-13 21:50:11 +0100
  • 4e1ee2e123 Blocks and 1st command select automatically when executed chrisgregan 2015-04-13 21:49:42 +0100
  • b8e5708f97 Removed accidentally added comments chrisgregan 2015-04-13 21:34:08 +0100
  • bb48384dfa Replace "Run Slow In Editor" per block with "Pause After Command" in flowchart chrisgregan 2015-04-13 21:32:22 +0100
  • d81c45f8f1 Executing command icon fades out over time chrisgregan 2015-04-13 21:18:37 +0100
  • 466ee11f47 Auto select executing block if no other block is executing chrisgregan 2015-04-13 17:12:21 +0100
  • 46381fe1e3 Stopped Block inspector always activating on startup chrisgregan 2015-04-13 17:01:38 +0100
  • 54254352f7 Changed Variables scene to use menu button instead of key press events chrisgregan 2015-04-13 16:47:37 +0100
  • 3ea307cb34 Added double check for correct block to event handler linkage chrisgregan 2015-04-13 16:47:10 +0100
  • 93158c202c Fix for Flowchart Enabled event handler coroutine issue chrisgregan 2015-04-13 16:30:26 +0100
  • 894308e2e8 Added waitUntilFinished property to Play Sound chrisgregan 2015-04-13 16:02:18 +0100
  • 0b0324902d Added localization example scene #8 chrisgregan 2015-04-10 17:05:31 +0100
  • 5eba42f0eb Ignore Excel csv lock files chrisgregan 2015-04-10 17:04:59 +0100
  • f35dd95696 Added Call.stopParentBlock to scene file chrisgregan 2015-04-10 15:21:06 +0100
  • b41ab43dad Fixed 2nd multiple choice menu to use Menu commands chrisgregan 2015-04-10 15:15:33 +0100
  • 5dd745d140 Improve efficiency of command list execution #96 chrisgregan 2015-04-10 14:24:05 +0100
  • bc373d8555 Adjusted start scroll pos of Sherlock flowchart. chrisgregan 2015-04-10 11:08:50 +0100
  • 1e4434eedc Improve readability of Event Handler blocks #95 chrisgregan 2015-04-10 11:08:08 +0100
  • b9b4b779e4 Merge branch 'Localization' chrisgregan 2015-04-10 09:06:03 +0100
  • 22427dfe03 Renamed SequenceEditor & SequenceInspector to BlockEditor & BlockInspector chrisgregan 2015-04-10 09:02:49 +0100
  • cb7e25b728 Added Set Language command chrisgregan 2015-04-09 16:00:48 +0100
  • 9e37f19560 SetActiveLanguage is more generic #8 chrisgregan 2015-04-09 16:00:37 +0100
  • 9320f74237 Added wildcard for .~lock files (Excel) chrisgregan 2015-04-09 15:05:31 +0100
  • 015d6e9204 Use localised strings keys in variable substitution. #8 chrisgregan 2015-04-09 15:04:28 +0100
  • d2ab301376 All localised strings are now added to a dictionary for easy lookup chrisgregan 2015-04-09 15:02:41 +0100
  • 555660fa75 Can now add custom localized strings to localisation file #8 chrisgregan 2015-04-09 14:32:43 +0100
  • 0c8b8e79ea Renamed localisation prefab #8 chrisgregan 2015-04-09 14:31:37 +0100
  • 4c41ada4a8 Renamed Language to Localisation for clarity #8 chrisgregan 2015-04-09 13:17:35 +0100
  • de00195865 Added Language prefab and menu item #8 chrisgregan 2015-04-09 12:56:42 +0100
  • d998fd32fd Moved Language files to Narrative module #8 chrisgregan 2015-04-09 12:53:37 +0100
  • 1f2b0deecd Updated serialisation names for scene objects chrisgregan 2015-04-09 12:50:41 +0100
  • eda91e0661 Removed old strings.csv file #8 chrisgregan 2015-04-09 12:49:40 +0100
  • d1645bad00 Removed meta file for FountainExporter.cs #8 chrisgregan 2015-04-09 12:49:01 +0100
  • df4296eb80 Removed FountainExporter & StringsParser classes #8 chrisgregan 2015-04-09 12:17:52 +0100
  • 8ebc4efe29 Add undo support on import. Use notifications instead of logging. #8 chrisgregan 2015-04-09 12:12:23 +0100
  • d86ea2e7d2 Added log info for number of exported/imported items #8 chrisgregan 2015-04-09 11:40:54 +0100
  • 1d99ed5cb9 Export unquoted CSV fields when possible #8 chrisgregan 2015-04-09 11:09:56 +0100
  • 2cb88cc634 Import standard text file format #8 chrisgregan 2015-04-09 11:09:23 +0100
  • 8daa859a77 Export all standard text to an easily editable text format #8 chrisgregan 2015-04-09 10:07:26 +0100
  • c94840384f Renamed Export String to Export Localisation File chrisgregan 2015-04-09 09:30:28 +0100
  • 36274e134f Localise character names #8 chrisgregan 2015-04-08 22:01:39 +0100
  • f5e1c89936 Flowcharts use a localisation id property when exporting strings #8 chrisgregan 2015-04-08 21:38:13 +0100
  • db02c42554 Moved CSVParser to thirdparty folder chrisgregan 2015-04-08 21:17:07 +0100
  • d91ad82336 Improved performance of populating localized strings #8 chrisgregan 2015-04-07 17:02:02 +0100
  • 5d2433e570 Removed Import CSV button chrisgregan 2015-04-07 16:59:39 +0100
  • e063596031 Added a robust CSV parser. Localisation file is read at load time. chrisgregan 2015-04-04 22:28:44 +0100
  • 00a4f34e00 Language object now uses a CSV text asset property chrisgregan 2015-04-03 20:44:45 +0100