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@ -23,7 +23,7 @@ namespace Fungus
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View view = objectTransform.gameObject.GetComponent<View>(); |
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if (view != null) |
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{ |
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DrawView(view); |
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DrawView(view, false); |
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} |
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} |
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@ -123,7 +123,7 @@ namespace Fungus
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{ |
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View view = target as View; |
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DrawView(view); |
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DrawView(view, true); |
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Vector3 pos = view.transform.position; |
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@ -152,7 +152,7 @@ namespace Fungus
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} |
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} |
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public static void DrawView(View view) |
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public static void DrawView(View view, bool drawInterior) |
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{ |
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float height = CalculateLocalViewSize(view); |
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float widthA = height * (view.primaryAspectRatio.x / view.primaryAspectRatio.y); |
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@ -199,37 +199,40 @@ namespace Fungus
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outline.a = 0.5f; |
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} |
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// Draw left box |
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if (drawInterior) |
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{ |
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Vector3[] verts = new Vector3[4]; |
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verts[0] = view.transform.TransformPoint(new Vector3(-widthB, -height, 0)); |
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verts[1] = view.transform.TransformPoint(new Vector3(-widthB, height, 0)); |
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verts[2] = view.transform.TransformPoint(new Vector3(-widthA, height, 0)); |
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verts[3] = view.transform.TransformPoint(new Vector3(-widthA, -height, 0)); |
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// Draw left box |
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{ |
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Vector3[] verts = new Vector3[4]; |
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verts[0] = view.transform.TransformPoint(new Vector3(-widthB, -height, 0)); |
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verts[1] = view.transform.TransformPoint(new Vector3(-widthB, height, 0)); |
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verts[2] = view.transform.TransformPoint(new Vector3(-widthA, height, 0)); |
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verts[3] = view.transform.TransformPoint(new Vector3(-widthA, -height, 0)); |
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Handles.DrawSolidRectangleWithOutline(verts, fill, transparent); |
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} |
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Handles.DrawSolidRectangleWithOutline(verts, fill, transparent); |
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} |
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// Draw right box |
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{ |
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Vector3[] verts = new Vector3[4]; |
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verts[0] = view.transform.TransformPoint(new Vector3(widthA, -height, 0)); |
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verts[1] = view.transform.TransformPoint(new Vector3(widthA, height, 0)); |
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verts[2] = view.transform.TransformPoint(new Vector3(widthB, height, 0)); |
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verts[3] = view.transform.TransformPoint(new Vector3(widthB, -height, 0)); |
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Handles.DrawSolidRectangleWithOutline(verts, fill, transparent); |
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} |
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// Draw right box |
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{ |
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Vector3[] verts = new Vector3[4]; |
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verts[0] = view.transform.TransformPoint(new Vector3(widthA, -height, 0)); |
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verts[1] = view.transform.TransformPoint(new Vector3(widthA, height, 0)); |
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verts[2] = view.transform.TransformPoint(new Vector3(widthB, height, 0)); |
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verts[3] = view.transform.TransformPoint(new Vector3(widthB, -height, 0)); |
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Handles.DrawSolidRectangleWithOutline(verts, fill, transparent); |
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} |
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// Draw inner box |
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{ |
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Vector3[] verts = new Vector3[4]; |
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verts[0] = view.transform.TransformPoint(new Vector3(-widthA, -height, 0)); |
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verts[1] = view.transform.TransformPoint(new Vector3(-widthA, height, 0)); |
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verts[2] = view.transform.TransformPoint(new Vector3(widthA, height, 0)); |
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verts[3] = view.transform.TransformPoint(new Vector3(widthA, -height, 0)); |
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Handles.DrawSolidRectangleWithOutline(verts, transparent, outline ); |
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// Draw inner box |
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{ |
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Vector3[] verts = new Vector3[4]; |
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verts[0] = view.transform.TransformPoint(new Vector3(-widthA, -height, 0)); |
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verts[1] = view.transform.TransformPoint(new Vector3(-widthA, height, 0)); |
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verts[2] = view.transform.TransformPoint(new Vector3(widthA, height, 0)); |
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verts[3] = view.transform.TransformPoint(new Vector3(widthA, -height, 0)); |
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Handles.DrawSolidRectangleWithOutline(verts, transparent, outline ); |
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} |
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} |
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// Draw outer box |
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