Commit Graph

  • d518420e76 Fixed: No need for pause on last punctuation character in a sentence #168 chrisgregan 2015-09-11 16:30:56 +0100
  • 38d602abf0 Merge pull request #167 from FungusGames/tall-portrait-test Chris Gregan 2015-09-11 16:19:01 +0100
  • 9871145c36 Wobble when portrait image is higher resolution than Stage Position #160 chrisgregan 2015-09-11 16:18:34 +0100
  • 20741374dc Fixed: Wobble when portrait image is higher resolution than Stage Position #160 chrisgregan 2015-09-11 16:00:54 +0100
  • 4f7088487b Issue where audio would continue when audio is finished while waitUntilFinished was not set to true John O'Kane 2015-09-11 15:58:24 +0100
  • aebfa7d73e Merge pull request #165 from FungusGames/remove-legacy-hidden-objects Chris Gregan 2015-09-11 15:51:24 +0100
  • 25ab756cd7 Fixed: Remove legacy hidden objects in example scenes #159 chrisgregan 2015-09-11 15:51:08 +0100
  • deeaa03993 Merge pull request #164 from FungusGames/delete-command-undo Chris Gregan 2015-09-11 15:25:38 +0100
  • d7a646c319 Fixed: Undo for delete command is broken #161 chrisgregan 2015-09-11 15:25:20 +0100
  • 18dba9835c Merge pull request #163 from FungusGames/162-remove-shiver-tag Chris Gregan 2015-09-11 14:42:16 +0100
  • 95c83d6f10 Removed shiver tag description chrisgregan 2015-09-11 14:41:56 +0100
  • a4ad8079f5 Merge pull request #158 from FungusGames/update-unity-5.2 Chris Gregan 2015-09-08 16:53:00 +0100
  • 07a781292a Updated settings file for unity 5.2 chrisgregan 2015-09-08 16:52:40 +0100
  • 2fb676ce1a Merge pull request #157 from FungusGames/156-concurrent-say-commands Chris Gregan 2015-09-08 16:39:32 +0100
  • e1ffa8aa2e Fixed: Concurrent Say calls cause Say Dialog to freeze up #156 chrisgregan 2015-09-08 16:39:03 +0100
  • 3991bb4a82 Merge pull request #154 from FungusGames/is-command-supported Chris Gregan 2015-09-06 21:58:15 +0100
  • 9304dc54ac Can filter the list of supported commands by subclassing Flowchart chrisgregan 2015-09-06 21:57:51 +0100
  • ebfe458e71 Merge pull request #153 from FungusGames/test-load-variable Chris Gregan 2015-09-04 17:17:11 +0100
  • f4654e265d Added test for Save Variable / Load Variable chrisgregan 2015-09-04 17:16:44 +0100
  • 09f96355fd Merge pull request #152 from FungusGames/make-DrawEventHandlerGUI-virtual Chris Gregan 2015-09-04 10:55:44 +0100
  • 28d53f5576 DrawEventHandlerGUI is now virtual chrisgregan 2015-09-04 10:55:26 +0100
  • b1a045a10a Merge pull request #151 from FungusGames/150-hunter-hide-components Chris Gregan 2015-09-04 10:29:20 +0100
  • 81808e6743 Fixed: Flowchart in The Hunter example has Hide Components set to false #150 chrisgregan 2015-09-04 10:28:55 +0100
  • d923e06975 Merge pull request #149 from FungusGames/Update-changelog Chris Gregan 2015-09-03 16:52:50 +0100
  • d9d5fe795d Added v2.2.0 release notes chrisgregan 2015-09-03 16:52:33 +0100
  • 08cee23564 Merge pull request #148 from FungusGames/Upgrade-to-Unity-5.1.3f Chris Gregan 2015-09-02 22:37:04 +0100
  • 8764994582 Upgrade project settings to Unity 5.1.3f chrisgregan 2015-09-02 22:36:42 +0100
  • 641dfc93f9 Merge pull request #147 from FungusGames/create-fungus-logo Chris Gregan 2015-09-02 22:20:19 +0100
  • ce69debb61 Added Create > Fungus Logo menu option chrisgregan 2015-09-02 22:19:27 +0100
  • 1b2478c004 Merge pull request #146 from FungusGames/145-block-inspector-resize Chris Gregan 2015-09-02 15:07:02 +0100
  • 53496ea554 Fixed: Copy / paste causes Block inspector to reset height #145 chrisgregan 2015-09-02 15:06:43 +0100
  • b80045ca0b Merge pull request #144 from FungusGames/set-sorting-layer Chris Gregan 2015-09-02 12:12:31 +0100
  • a64ef3c67b Added Set Sorting Layer command chrisgregan 2015-09-02 12:11:27 +0100
  • bce0a3b8bc Merge pull request #143 from FungusGames/Test-Call-Method Chris Gregan 2015-09-02 11:37:54 +0100
  • 99187b962c Added test for Call Method command chrisgregan 2015-09-02 11:37:34 +0100
  • 3dd3218f71 Merge pull request #142 from FungusGames/#141-Reset-text-box-width Chris Gregan 2015-09-02 11:21:37 +0100
  • bd0230638e Improved overlapping story text / character image test chrisgregan 2015-09-02 11:19:13 +0100
  • d3f2b9a44b Removed unused Ciara2 character chrisgregan 2015-09-02 10:42:24 +0100
  • 1a2f56d11f Fixed: Say Dialog doesn't move text box back after displaying a character image #141 chrisgregan 2015-09-02 10:40:26 +0100
  • 1ed535e5da Merge pull request #140 from FungusGames/input-text-example Chris Gregan 2015-08-28 16:37:29 +0100
  • 21dc47b9f6 Added input text example chrisgregan 2015-08-28 16:37:12 +0100
  • 19ea57a689 Merge pull request #139 from FungusGames/backwards-compatibility-with-2.1 Chris Gregan 2015-08-28 16:26:30 +0100
  • 22c2593985 Updated integration tests chrisgregan 2015-08-28 16:25:54 +0100
  • addea14c00 Merge pull request #138 from FungusGames/fix-camera-shake Chris Gregan 2015-08-28 16:09:02 +0100
  • 73e0e68163 Fixed Shake Camera timing issue #137 chrisgregan 2015-08-28 16:08:25 +0100
  • a79b1240ac Add a graphic ray caster if none exists chrisgregan 2015-08-28 15:37:12 +0100
  • 2b35dabd96 Merge pull request #136 from FungusGames/fit-storytext-to-image Chris Gregan 2015-08-28 15:12:32 +0100
  • 0fcc188041 Added option to adjust story text width when character image is visible chrisgregan 2015-08-28 15:12:09 +0100
  • 0c302cd2b8 Set game object active before setting character image chrisgregan 2015-08-28 15:10:29 +0100
  • 259d6c7186 Merge pull request #135 from FungusGames/fix-localization-parsing Chris Gregan 2015-08-28 12:10:01 +0100
  • a6ee8459fd Added test for localizing Say for character with . in name chrisgregan 2015-08-28 12:07:43 +0100
  • fd52475268 Fixed init order issue with caching localizeable objects chrisgregan 2015-08-27 19:13:49 +0100
  • ba5996d6a1 Added test for localized Say text with character names containing . chrisgregan 2015-08-27 19:12:54 +0100
  • 271b85dce9 Merge pull request #133 from FungusGames/dialogs-using-writer Chris Gregan 2015-08-25 17:12:43 +0100
  • 62c19856f0 Updated tests chrisgregan 2015-08-25 17:11:41 +0100
  • 9399574897 Fixed Control Audio stopping all untagged audiosources #132 chrisgregan 2015-08-25 16:56:23 +0100
  • 0c9c7da7af Updated example scenes to work with new dialog system chrisgregan 2015-08-25 16:36:10 +0100
  • d55237fc59 Fixed continue button not hiding while text is writing chrisgregan 2015-08-25 16:35:50 +0100
  • eaa7b0eafa Fixed Say Dialog registering a click when Menu option selected chrisgregan 2015-08-25 16:14:14 +0100
  • cc43ca7777 Renamed Fade Out to Fade When Done chrisgregan 2015-08-25 16:13:29 +0100
  • cdd94d06bc Added input sound effect for dialog / writer clicks chrisgregan 2015-08-25 15:14:39 +0100
  • 59537427db Fix for Say Dialogs not fading out after Exit block chrisgregan 2015-08-25 14:45:43 +0100
  • a337e6d339 Updated Say Dialog prefab chrisgregan 2015-08-25 14:39:17 +0100
  • 716ee5bf2b Added Stop() method to Say Dialog and Writer chrisgregan 2015-08-25 14:29:21 +0100
  • ef7378d857 Fixes for using WriterAudio with Write command chrisgregan 2015-08-25 13:56:50 +0100
  • fad40e822c WriterAudio can now play beep sounds per character chrisgregan 2015-08-25 13:21:15 +0100
  • 8365e9e0e1 Removed unused using statement chrisgregan 2015-08-25 13:17:32 +0100
  • bc74daba13 Added support for character sound effect (if no voiceover set) chrisgregan 2015-08-25 10:55:29 +0100
  • eeaf78ca2f Fixed init order issue chrisgregan 2015-08-25 10:46:17 +0100
  • 979c77181e Renamed DialogAudio to WriterAudio chrisgregan 2015-08-21 21:47:00 +0100
  • 4dbca8d0ba Added Dialog Audio component to play writing sound effects chrisgregan 2015-08-21 21:39:30 +0100
  • 640c6a58fd Changed DialogAudio to be a component chrisgregan 2015-08-21 14:56:11 +0100
  • 89185498fb Story text font size is bigger chrisgregan 2015-08-21 13:13:41 +0100
  • 23c561bca8 Continue image is now a button chrisgregan 2015-08-21 13:08:13 +0100
  • 3a1862d07f Custom editor for Dialog Input chrisgregan 2015-08-21 12:38:05 +0100
  • 48947f6583 Hold down shift while pressing key to advance instantly chrisgregan 2015-08-21 12:37:29 +0100
  • 46abb069d6 Reduced nextClickDelay to 0 chrisgregan 2015-08-21 12:15:36 +0100
  • 037a8996b7 Say Dialog doesn't need to listen for input now chrisgregan 2015-08-21 12:09:18 +0100
  • e098549584 User can click to skip current line of text. chrisgregan 2015-08-21 12:03:43 +0100
  • f9d4607550 Say Dialog automatically fades in / out when writing chrisgregan 2015-08-21 11:37:42 +0100
  • ca8a50645e Combine Dialog and Say Dialog classes chrisgregan 2015-08-21 10:12:11 +0100
  • 383761d349 Removed old dialog fade system chrisgregan 2015-08-21 10:06:10 +0100
  • 53ea811cb1 Fixed say dialog not being visible at start chrisgregan 2015-08-21 09:45:21 +0100
  • 90614ed59a Removed unused audio properties chrisgregan 2015-08-21 09:11:55 +0100
  • d00b7a29e4 Removed unneeded variables chrisgregan 2015-08-20 21:31:27 +0100
  • 2b949c48c3 Added missing tooltips chrisgregan 2015-08-20 21:19:57 +0100
  • 11fa2a6eaa Continue image displays when waiting for user input chrisgregan 2015-08-20 21:19:37 +0100
  • 12cef21814 Say Dialogs hide on start chrisgregan 2015-08-20 16:57:29 +0100
  • 013de03035 Fixed Extend Previous option. Removed Move dialog option (doesn’t work). Removed text writing code from Dialog.cs Changed WaitForInput to work by adding a {wi} tag. Exit tag now just breaks out of processing loop. Updated TheExperiment scene to use new Say Dialog. chrisgregan 2015-08-20 16:54:00 +0100
  • cd229aed32 Removed unused DialogParser.cs class chrisgregan 2015-08-20 15:53:55 +0100
  • c797845619 Fixed invalid 'shiver' tag chrisgregan 2015-08-20 15:51:58 +0100
  • e27753a668 Spawn Event System from Flowchart instead of Menu command chrisgregan 2015-08-20 15:40:04 +0100
  • cecfacc107 Updated Say Dialog and Say tests chrisgregan 2015-08-20 14:00:36 +0100
  • 6cdf196b7d Improved tests for Say commands chrisgregan 2015-08-20 12:10:03 +0100
  • 70fde0ca68 Added test for Wait for Click = false chrisgregan 2015-08-20 12:01:54 +0100
  • 87065153da Updated Narrative Tests chrisgregan 2015-08-20 11:52:53 +0100
  • 4e9ba6bf4f Updated SayDialog prefab with new components chrisgregan 2015-08-20 11:52:19 +0100
  • 08e0677f8d Dialog class now uses Writer component to write text chrisgregan 2015-08-20 11:41:59 +0100
  • 66f1df7d03 Updated scripting test for modified Invoke Method chrisgregan 2015-08-20 11:31:39 +0100
  • 34b269bd0f Removed delay property from Invoke Method chrisgregan 2015-08-20 11:30:29 +0100