185 Commits (fd936ee06e381bcde663d62f23c1c17ad7a64dde)

Author SHA1 Message Date
desktop-maesty/steve fd936ee06e FlowchartWindow tracks selected command changes and force repaints 6 years ago
desktop-maesty/steve b4588f17b0 FlowchartWindow Variable list perfermance Improvements 6 years ago
desktop-maesty/steve 4f37234f69 FlowchartWindow perf improvements 6 years ago
desktop-maesty/steve e176222cd6 Detect and respond to play mode invalidating FlowchartWindow local blocks cache 6 years ago
desktop-maesty/steve f46174a419 Flowchart Window control selection rework to maintain consistent usage still with less Contain calls 6 years ago
desktop-maesty/steve 7b4aaea648 FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls 6 years ago
desktop-maesty/steve 9dd37ee7f7 FlowchartWindow performance for 100s of blocks 6 years ago
desktop-maesty/steve f6af83e001 Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c# 6 years ago
desktop-maesty/steve 4ef3f2a3fb Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty 6 years ago
desktop-maesty/steve 4e2231a92d Correct width calc on smaller width inspectors 6 years ago
desktop-maesty/steve 878ea043d9 Add Option to enable Searchable PopupMenus 6 years ago
desktop-maesty/steve bee577d945 BasePopupWindowContent now has None as optional 6 years ago
desktop-maesty/steve 507eb490d0 Add Variable moved from FlowchartEditor to popup 6 years ago
desktop-maesty/steve 9e5e76ad57 CommandPopup position and hieight adjusted 6 years ago
desktop-maesty/steve 6734ade8bb PopupSelectors now show tooltips from Event and Command HelpText 6 years ago
desktop-maesty/steve 073c8937ed Refactor popup window content to a common base 6 years ago
qjf1992 32cd286b61
Fixed a bug when click KeypadEnter on Editor 6 years ago
desktop-maesty/steve 785d6ab744 EventSelectorPopup chooses correct starting index based on given current event name 6 years ago
desktop-maesty/steve 233d72bd8c EventSelector correct width and configurable heigth 6 years ago
desktop-maesty/steve f4adf025b0 ExceuteOnEvent dropdown is searchable 6 years ago
desktop-maesty/steve 594469bd44 Event Searchable list WIP 6 years ago
desktop-maesty/steve a7aac4291a Correct variable list in flowchart window width 6 years ago
desktop-maesty/steve 8a33c93391 VariableEditor PropertyDrawers copy label before GetPropertyHeight to ensure correct names are dispayed 6 years ago
desktop-maesty/steve 8305fc3776 Replace Reorderable List with latest from Rotorz repo as of 2018-07-12 6 years ago
desktop-maesty/steve c2e317ea5a Reorderable lists for commands and variables now use EditorGUI determined LineHeight 6 years ago
desktop-maesty/steve ff5c46195f Remove manual left offseting in ReorderableList CommandListAdapter 7 years ago
desktop-maesty/steve 985eae4199 Specialised Editors correctly call base OnEnable 7 years ago
desktop-maesty/steve 17cd4cde4e Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit 7 years ago
desktop-maesty/steve 7ee3a0b0ee Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources 7 years ago
desktop-maesty/steve bbf3c06d3c CommandListAdapter now uses Unity ReorderableList not Rotorz 7 years ago
desktop-maesty/steve 7749f8b3c8 When a change is detected in the flowchartwindow var list mark the flowchart dirty so the inspector refreshes. 7 years ago
desktop-maesty/steve 5038f8baae FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor 7 years ago
desktop-maesty/steve a518dc284f VariableListAdapter no longer Rotorz 7 years ago
desktop-maesty/steve 265b1b2f83 Isolated rotorz to CommandListAdaptor and VariableListAdaptor 7 years ago
desktop-maesty/steve bf5cb48592 Updated to 2018.1 7 years ago
desktop-maesty/steve 087f327ed2 Force the hierarchy icon list to refresh when a script a is loaded/changed, fixes delay when icons disappear after a code change is made by no change is made in Unity itself. 7 years ago
desktop-maesty/steve a631aee6d9 Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
Jorge Ramirez 60bfe84399 Add comparison and setting functionality for the Vector2 and Vector3 variables 7 years ago
Jorge Ramirez 57776a67da Add comparison and setting functionality for the Transform variable 7 years ago
Jorge Ramirez 3035446336 Add comparison and setting functionality for the Texture variable 7 years ago
Jorge Ramirez 27b97990d6 Add comparison and setting functionality for the Sprite variable 7 years ago
Jorge Ramirez 041950b35f Add comparison and setting functionality for the Rigidbody2D variable 7 years ago
Jorge Ramirez 7810fecbf9 Add comparison and setting functionality for the Object variable 7 years ago
Jorge Ramirez e8a19dbcc5 Add comparison and setting functionality for the Material variable 7 years ago
Jorge Ramirez acfba940a9 Add comparison and setting functionality for the Color variable 7 years ago
Jorge Ramirez 110c11f280 Add comparison and setting functionality for the AudioSource variable 7 years ago
Jorge Ramirez 88711d84a6 Add comparison and setting functionality for the Animator variable 7 years ago
Jorge Ramirez c93f81a007 Refactor compare variable system and add comparison for GameObjects 7 years ago
Jorge Ramirez 673b3166a3 Refactor set variable system, add setting of GameObjects 7 years ago
desktop-maesty/steve 122c4f3975 More thorough checking that the Fungus EditorResource folder is infact the Fungus EditorResource folder 7 years ago