Christopher
|
b03cdcac11
|
Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
|
8 years ago |
Christopher
|
e81236abdc
|
Added KeyMode and DescriptionMode enums
|
8 years ago |
Christopher
|
bd12624b58
|
SavedObjects displays flowcharts as a reorderable list.
|
8 years ago |
Christopher
|
1e9d021741
|
Added menu options for spawning SaveMenu and SavedObjects prefabs
|
8 years ago |
Christopher
|
a3ebe0e75e
|
SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
|
8 years ago |
Christopher
|
b650b80cf5
|
If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time.
|
8 years ago |
Christopher
|
6c18c17bd9
|
Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
|
8 years ago |
Christopher
|
d2444982dc
|
Improved save game example. Save Point Loaded now handles multiple keys.
|
8 years ago |
Christopher
|
8081e43f5c
|
Updated comments for Save System.
|
8 years ago |
fjruizpo
|
77cd77d154
|
Register DragCompleted handler to Draggable2D instead of finding all instances in the scene.
|
8 years ago |
fjruizpo
|
4b50ab40a6
|
Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events.
|
8 years ago |
fjruizpo
|
569389e807
|
Add support to the EventDispatcher in drag and click event handlers.
|
8 years ago |
fjruizpo
|
c9afad8821
|
Adapt FlowChartEnabled and GameStarted handlers to the new messages propagation in EventHandlers.
|
8 years ago |
fjruizpo
|
7341accbbe
|
Add unity messages propagation to EventHandler class.
|
8 years ago |
fjruizpo
|
a65aff09da
|
Add a simple event dispatcher with static accessors.
|
8 years ago |
Christopher
|
0c27baca7b
|
SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
|
8 years ago |
Christopher
|
51004f9bfd
|
Fast Forward button
|
8 years ago |
Christopher
|
3f1900d002
|
Hide / show save menu
|
8 years ago |
Christopher
|
923a054a26
|
Save menu button
|
8 years ago |
Christopher
|
467ea81f02
|
Button interactable state updates based on save data state
|
8 years ago |
Christopher
|
f6fe5885c4
|
Click sound when buttons are clicked
|
8 years ago |
Christopher
|
e0dca84770
|
Refactored save key and save description variable names. Added check for duplicate save keys.
|
8 years ago |
Christopher
|
3b3af2d80c
|
Added more save manager signals
|
8 years ago |
Christopher
|
5a487df208
|
Fixed Sprite Object click skips writing Say Text #576
|
8 years ago |
Christopher
|
2984418056
|
SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
|
8 years ago |
Christopher
|
6e860053f5
|
Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
|
8 years ago |
Christopher
|
b230acf506
|
Updated slot picking
|
8 years ago |
zvinless
|
abc4cb0a07
|
Added newlines to switch for consistency
|
8 years ago |
zvinless
|
4ca7ecbdc6
|
Added block search dropdown
Added popup window that appears beneath search filter so that users can
easily find blocks by name
|
8 years ago |
zvinless
|
6f2ec7fb5f
|
Added simple search filter to highlight blocks
|
8 years ago |
Christopher
|
5c7ca33cd0
|
Added SavePicker dialog
|
8 years ago |
Christopher
|
6b16b494e6
|
Renamed SaveHelper to GameSaver
|
8 years ago |
Christopher
|
cb95ccc760
|
Refactored SavePointData to support multiple flowcharts
|
8 years ago |
Christopher
|
a9600010bf
|
Added save description field
|
8 years ago |
Christopher
|
c0b3256df1
|
Refactored SavePointData classes
|
8 years ago |
Christopher
|
881c1259bf
|
Refactored event handler names and categories
|
8 years ago |
Christopher
|
71c2b4e357
|
Added Game Loaded event handler and save key.
|
8 years ago |
Christopher
|
74a243ad12
|
Start Label property in Call command
|
8 years ago |
Christopher
|
43a8aabccf
|
Renamed save commands
|
8 years ago |
Christopher
|
80f47a80ea
|
Fixed block name not saving correctly
|
8 years ago |
Christopher
|
b642fb5522
|
Loading of saved data
|
8 years ago |
Christopher
|
0c84493c0e
|
Updated SaveSystem
|
8 years ago |
Zach Vinless
|
bb0aa56ad0
|
Updated paste function to assign command ItemIds and event handler parent blocks
|
8 years ago |
Zach Vinless
|
dd5bdf6dcf
|
Reimplemented cut/copy/paste using SerializedObjects
-Added cut/copy/paste functionality
-Replaced DuplicateBlocks() functions with calls to Copy() and Paste()
to reduce duplicated code
|
8 years ago |
Zach Vinless
|
8be8b378c2
|
Fixed compatibility with Unity 5.0 and 5.1 and handled reimporting resources asset
|
8 years ago |
Zach Vinless
|
c61f4b05ce
|
EditorResources now uses SerializedObject to maintain asset references
|
8 years ago |
Zach Vinless
|
07d0122b72
|
Updated curves, connection points, and grid background
-Replaced GLDraw calls with Handles calls for connection curves
-Replaced GUI.Label calls with GUI.DrawTexture calls for connection
points
-Replaced GUI.DrawTexture with native graph background draw call
-Removed GLDraw.cs
|
8 years ago |
Zach Vinless
|
344696407d
|
Renamed "Fungus Editor Resources" to "EditorResources"
|
8 years ago |
Christopher
|
d52fe2ef11
|
Option to Close Other Say Dialogs when one Say Dialog becomes active.
|
8 years ago |
Christopher
|
7c31e789b9
|
Fixed nested while loops don't loop correctly #562
|
8 years ago |