chrisgregan
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f2786e7255
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Unified Fungus object spawning method
Moved Prefabs to Resources folders so they can be easily loaded using
Resources.Load
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10 years ago |
chrisgregan
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12d98e7064
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Character portrait images have clipping artefacts #92
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10 years ago |
chrisgregan
|
3470d85246
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Portrait images are getting clipped #88
Fixed by copying the vertex shader code from the standard Unity sprite
shader.
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10 years ago |
chrisgregan
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f15764f155
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Control Stage command works if only 1 stage exists.
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10 years ago |
chrisgregan
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80a68f4059
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Stage activates child canvas on startup #84
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10 years ago |
chrisgregan
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90ac088590
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Fixed character on stage list growing indefinitely #84
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10 years ago |
chrisgregan
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17e10cfb2f
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Renamed PortraitPosition to StagePosition #84
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10 years ago |
chrisgregan
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796c2df48d
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Renamed PortraitStage to Stage #84
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10 years ago |
chrisgregan
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301609de56
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Tidied up Portrait scripts folder, renamed Stage command to ControlStage #84
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10 years ago |
chrisgregan
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ae42c031bd
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Removed defaultPortraitStage from FungusScript #84
We want to keep FungusScript orthogonal to other modules like Portrait,
Dialog, etc. to make it easier to swap modules in and out in future.
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10 years ago |
chrisgregan
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fc0fb1b501
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Updated stage prefab #84
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10 years ago |
chrisgregan
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2b5f77286b
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Tidied up Portrait folder structure #84
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10 years ago |
chrisgregan
|
4217ad76e1
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Initial commit of custom tags, portrait stage and portrait systems #84
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10 years ago |
chrisgregan
|
d880cf5df5
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Added custom material for Portrait system #84
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10 years ago |