1215 Commits (ee79ce8d45ec4b02b9a64899714bde06511106f4)

Author SHA1 Message Date
chrisgregan 6e4e392375 Contents of Lua Script string appended to Lua File contents 9 years ago
chrisgregan fc0dde1d05 Tidied up ExecuteLua initialisation 9 years ago
chrisgregan d17900d7f3 Pre compile Lua script on startup for fast execution 9 years ago
chrisgregan 0177c26a6d Added StopBlock command 9 years ago
chrisgregan 2914472dda Refactored LuaScript 9 years ago
chrisgregan eccd1fecf5 Change type registration to use JSON 9 years ago
chrisgregan 6430399365 Moved FungusLua under Fungus folder 9 years ago
chrisgregan 22e733055e Draggable sprite anchors at exact point user clicked 9 years ago
chrisgregan 841943490f SetDraggable2D filename matches class 9 years ago
chrisgregan 3f9162eb13 Fix API change for OnLevelWasLoaded() event 9 years ago
chrisgregan 4fddc9e420 Replaced serialisation callback due to threading warning 9 years ago
chrisgregan 6e8baa5ecd Fix Unity Test Tools warnings 9 years ago
chrisgregan a9b88e1003 Handle the case where an extension type starts with E: 9 years ago
chrisgregan ccb8dc08ff Removed unused using Rotorz.ReorderableList 9 years ago
chrisgregan 1bd0521db5 Avoid type registration warnings when Fungus is not installed 9 years ago
chrisgregan 51c1d93acb Move dependent files into Fungus folder 9 years ago
chrisgregan f29d89ad47 Moved all Lua code to FungusLua top level folder 9 years ago
chrisgregan 55a261b6ac Fungus table is deleted when in globals mode 9 years ago
chrisgregan e1ef439dfa Fungus module uses M local instead of fungus identifier 9 years ago
chrisgregan da0a6fcf0a Use fungus helper methods as globals or under 'fungus' global. 9 years ago
chrisgregan a66c1a3f3d Improved how fungus lua module is initialized 9 years ago
chrisgregan 734ca8c870 Extensible string substitution system 9 years ago
chrisgregan a7064c455e Combine the unity table with the fungus table 9 years ago
chrisgregan cf589b2475 Moved stringtable to unity table 9 years ago
chrisgregan b054107a1b Create SayDialog and MenuDialog is none exists yet 9 years ago
chrisgregan b71e2674f8 Added Spawn method for spawning a game object from a resource 9 years ago
chrisgregan b4b62f22cf Exposed common GameObject methods like Find, Instantiate, Destroy 9 years ago
chrisgregan 762d1f8a81 Added LuaStore component and prefab to persist values across scene loads 9 years ago
chrisgregan 8d5fedd699 Renamed fungus.fungusprefs to fungus.prefs 9 years ago
chrisgregan 708cc3ea48 Fixed inconsistent case 9 years ago
chrisgregan 28469a9119 Display line numbers in Lua error messages 9 years ago
chrisgregan 21c4682edf Moved files from under Lua/Thirdparty to main Thirdparty folder 9 years ago
chrisgregan a6ea00536b Added abstract Initialiser class for extending initialisation behavior 9 years ago
chrisgregan 77504aa59d Split LuaEnvironment into LuaEnvironment & LuaUtils components 9 years ago
chrisgregan 39c0bb7236 Added Register Types label in LuaEnvironment inspector 9 years ago
chrisgregan efd04a8378 Added Register Types option in Lua Bindings component 9 years ago
chrisgregan a5f733b3f5 Rename Lua component to LuaEnvironment 9 years ago
chrisgregan 882b6ef65e Renamed RunLua to LuaScript 9 years ago
chrisgregan 1ae1c4bd1d Renamed FungusScript to Lua 9 years ago
chrisgregan e60488bc5b Single file for registering types in text file 9 years ago
chrisgregan 03d207423c Register bound types automatically 9 years ago
chrisgregan 9b08a656df Added LuaBindingsBase to implement custom binding systems 9 years ago
chrisgregan 64ec4b21f8 Renamed game object to RunLua 9 years ago
chrisgregan 84a1f010bf Renamed FungusInvoke to RunLua 9 years ago
chrisgregan 8fbc1b08d6 Rename non-coroutine Execute to StartExecute to be more descriptive 9 years ago
chrisgregan 581f9ce171 Move TaskManager to Fungus namespace 9 years ago
chrisgregan a21891c3c8 Register DummyCollection class with MoonSharp in Awake() 9 years ago
chrisgregan 62f0b0e34f Moved ExecuteLua to Scripting command group 9 years ago
chrisgregan c62f4a29a2 Fixed menu buttons not executing target block 9 years ago
chrisgregan baf1e90d5c Fixed c# lists and dictionaries not auto-converting to Lua tables 9 years ago