chrisgregan
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4fddc9e420
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Replaced serialisation callback due to threading warning
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9 years ago |
chrisgregan
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9ee98e5b42
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Moved Backwards compatibility region to bottom of source files
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9 years ago |
chrisgregan
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10f6bc7f2c
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iTween duration can be a variable
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9 years ago |
chrisgregan
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9788021f2c
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iTween properties accept variables
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9 years ago |
chrisgregan
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1f510f37af
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iTween target object
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9 years ago |
chrisgregan
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8dfd156866
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iTweenCommand.targetObject now uses GameObjectData
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9 years ago |
chrisgregan
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e41f596020
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Using iTween and Portrait commands in same Flowchart causes null exception #116
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10 years ago |
chrisgregan
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0803b8b73a
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Fix #71 Hide Fungus commands, event handlers, etc. in Component menu
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10 years ago |
chrisgregan
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c66d306cf0
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Reverted TargetObject property to just use GameObject instead
This feature was just adding more complexity in practice
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10 years ago |
chrisgregan
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5f6ce88506
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Reorganized Commands and EventHandlers under Scripts folders
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10 years ago |
chrisgregan
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da77bd2ddc
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Added TargetObject class and custom property drawer
A TargetObject lets you select either the Owner game object or another
object
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10 years ago |
chrisgregan
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e7938219a4
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Added tooltips for all Fungus command properties
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10 years ago |
chrisgregan
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d5919520e9
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Added tweenName & StopTween / StopTweens commands.
Can now name an individual tween and later stop it by name.
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10 years ago |
chrisgregan
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04d330933e
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MoveTo, RotateTo and ScaleTo can now take a transform property
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10 years ago |
chrisgregan
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910ff530ac
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Moved iTween commands into a commands folder
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10 years ago |
chrisgregan
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385ef1a967
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Merged UI redesign and iTween support branch
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10 years ago |