chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
9 years ago
chrisgregan
640c6a58fd
Changed DialogAudio to be a component
9 years ago
chrisgregan
89185498fb
Story text font size is bigger
9 years ago
chrisgregan
23c561bca8
Continue image is now a button
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Added a button-only option in Dialog Input
9 years ago
chrisgregan
3a1862d07f
Custom editor for Dialog Input
9 years ago
chrisgregan
48947f6583
Hold down shift while pressing key to advance instantly
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Also added missing tooltips
9 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
ca8a50645e
Combine Dialog and Say Dialog classes
9 years ago
chrisgregan
383761d349
Removed old dialog fade system
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Say tag help now comes from TextTagParser
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago
chrisgregan
90614ed59a
Removed unused audio properties
9 years ago
chrisgregan
d00b7a29e4
Removed unneeded variables
9 years ago
chrisgregan
11fa2a6eaa
Continue image displays when waiting for user input
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Say Dialog sets to 0 alpha at start
9 years ago
chrisgregan
12cef21814
Say Dialogs hide on start
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
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Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
cd229aed32
Removed unused DialogParser.cs class
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Has been replaced by unit tested TextTagParser.cs
9 years ago
chrisgregan
e27753a668
Spawn Event System from Flowchart instead of Menu command
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Event System is now required by dialog click input
9 years ago
chrisgregan
cecfacc107
Updated Say Dialog and Say tests
9 years ago
chrisgregan
4e9ba6bf4f
Updated SayDialog prefab with new components
9 years ago
chrisgregan
08e0677f8d
Dialog class now uses Writer component to write text
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Added initial test scene
9 years ago
chrisgregan
d6f057c98c
Refactored localisation system to use ILocalizable interface
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You can now add custom commands that work with the localisation system
by implementing the ILocalizable interface.
9 years ago
chrisgregan
1b977b69dc
Localization now supports Write and Set Text commands
9 years ago
chrisgregan
e13d6c35b0
Portrait command now moves portraits using world position instead of anchored position
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Setting position using the anchored position was giving unintuitive
behaviour, using world position is much more straightforward.
9 years ago
chrisgregan
f91d12ba4b
Added NullTargetCheck() to catch cases of orphaned command editors
9 years ago
chrisgregan
3b98187975
Updated MenuEditor to display intractable property
9 years ago
chrisgregan
04aec28426
Added interactable property to Menu command
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Allows you to add Menu options that are not selectable by the user
(e.g. they option is not available yet).
https://trello.com/c/bFjmGfBc
9 years ago
chrisgregan
ddf340ec1f
Fixed Event System not created after Load Scene #121
9 years ago
chrisgregan
60fbcef87a
Fixed voice over audio only works every second time #126
9 years ago
chrisgregan
bebefea7fb
Updated stage prefab
9 years ago
chrisgregan
d71df99c2a
Fixed moving and fading portraits at the same time
9 years ago
chrisgregan
f8aa36170e
Fixed: Character portrait images have display artefacts #92
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Changed MoveSpeed to MoveDuration (more robust)
Replaced cross fade material with simple image tweening system.
Stage Show / Hide now done by tweeting the CanvasGroup alpha.
WaitUntilFinished option now works robustly (using a Coroutine).
9 years ago
chrisgregan
294b1dd412
Updated tag help
9 years ago
chrisgregan
e1af29fe12
Trim whitespace and newlines after {wc} & {c} tags #115
10 years ago
chrisgregan
dc908282ad
Standard Text import strips out newline characters #114
10 years ago
chrisgregan
10bd56c54b
{x} tag causes null reference error #113
10 years ago
chrisgregan
3b73d9563e
Removed obsolete commands and other dead code
10 years ago
chrisgregan
cd29f7a297
Add writing sound volume property on Dialogs #108
10 years ago
chrisgregan
1de742cbb4
Spawn narrative prefabs at 0,0,0 by default #106
10 years ago
chrisgregan
2d293b68a7
Tell user that all character portraits should be same dimensions #102
10 years ago
chrisgregan
6e4f22f421
Localization id should default to use Flowchart object name #101
10 years ago
chrisgregan
18ed00619c
Remove incorrect header info
10 years ago
chrisgregan
725146a1aa
Fixed choose English as language in localisation example #100
10 years ago
chrisgregan
0e1208fd07
Added missing tooltips for Commands and Event Handlers
10 years ago
chrisgregan
4cc04e5546
Added some missing command tooltips
10 years ago
chrisgregan
057203af42
Improved LocalizationEditor.ExportLocalizationFile
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Save file dialog defaults to the Assets folder.
Automatically sets the localisation file property to reference the
exported file.
10 years ago
chrisgregan
1834373de6
Export command and event handler reference documentation
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Now using markdown format instead of csv and including a table of
public properties
10 years ago
chrisgregan
7441fcdcd6
Fixed single character Say text not parsing correctly
10 years ago
chrisgregan
e053ef100b
Null pointer check in legacy Choose command
10 years ago
chrisgregan
b8440daf47
Fixed character description property in Character Editor
10 years ago