1884 Commits (e7fd68b004ba8b95a8e574ae1d2e98d23082df96)

Author SHA1 Message Date
desktop-maesty/steve a7fe939981 Update LeanTween to 2.46 7 years ago
desktop-maesty/steve 17cd4cde4e Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit 7 years ago
desktop-maesty/steve 7ee3a0b0ee Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources 7 years ago
desktop-maesty/steve a825c9bb69 Removed Rotorz 7 years ago
desktop-maesty/steve bbf3c06d3c CommandListAdapter now uses Unity ReorderableList not Rotorz 7 years ago
desktop-maesty/steve 7749f8b3c8 When a change is detected in the flowchartwindow var list mark the flowchart dirty so the inspector refreshes. 7 years ago
desktop-maesty/steve 5038f8baae FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor 7 years ago
desktop-maesty/steve a518dc284f VariableListAdapter no longer Rotorz 7 years ago
desktop-maesty/steve 265b1b2f83 Isolated rotorz to CommandListAdaptor and VariableListAdaptor 7 years ago
desktop-maesty/steve 8d06252b35 StopFlowchart can continue now 7 years ago
desktop-maesty/steve bcd5d5d7b9 Added GetKey fungus command. 7 years ago
desktop-maesty/steve 46de711460 Prevent eventhandlers no longer when the flowchart is disabled as per #679 7 years ago
desktop-maesty/steve ef32f60b4d Conversation example scene makes some basic use of new features 7 years ago
desktop-maesty/steve bf5cb48592 Updated to 2018.1 7 years ago
desktop-maesty/steve ad4026914d Conversation Demo Scene additions 7 years ago
desktop-maesty/steve 17a934a63b Fix many typos of 'Prirority' 7 years ago
desktop-maesty/steve a88dad4969 Conversation command passes info to conversation manager 7 years ago
desktop-maesty/steve 087f327ed2 Force the hierarchy icon list to refresh when a script a is loaded/changed, fixes delay when icons disappear after a code change is made by no change is made in Unity itself. 7 years ago
desktop-maesty/steve a631aee6d9 Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
Jorge Ramirez f19099853b Add functionality for addition and subtraction to the Vector2 and Vector3 variables 7 years ago
Jorge Ramirez fccfb6c542 Add functionality for addition, subtraction and multiplication to the Color variable 7 years ago
Jorge Ramirez 60bfe84399 Add comparison and setting functionality for the Vector2 and Vector3 variables 7 years ago
Jorge Ramirez 57776a67da Add comparison and setting functionality for the Transform variable 7 years ago
Jorge Ramirez 3035446336 Add comparison and setting functionality for the Texture variable 7 years ago
Jorge Ramirez 27b97990d6 Add comparison and setting functionality for the Sprite variable 7 years ago
Jorge Ramirez 041950b35f Add comparison and setting functionality for the Rigidbody2D variable 7 years ago
Jorge Ramirez 7810fecbf9 Add comparison and setting functionality for the Object variable 7 years ago
Jorge Ramirez e8a19dbcc5 Add comparison and setting functionality for the Material variable 7 years ago
Jorge Ramirez acfba940a9 Add comparison and setting functionality for the Color variable 7 years ago
desktop-maesty/steve 7334a463c8 Added Fungus Priority Signals 7 years ago
desktop-maesty/steve a36abc5a80 Added Fungus Signals for MenuDialog becoming active or inactive 7 years ago
desktop-maesty/steve 36600abe82 Conversation support for setting default clear, wait for input and fade options via command 7 years ago
Chris Gregan 392444c842 Updated CHANGELOG.txt 7 years ago
Chris Gregan 917b608bf8 Updated AssetStoreTools.dll 7 years ago
Jorge Ramirez 110c11f280 Add comparison and setting functionality for the AudioSource variable 7 years ago
Jorge Ramirez 88711d84a6 Add comparison and setting functionality for the Animator variable 7 years ago
Jorge Ramirez f23e5f192a Add error messages when using invalid variable operators 7 years ago
Jorge Ramirez c93f81a007 Refactor compare variable system and add comparison for GameObjects 7 years ago
Jorge Ramirez 45c5652f4d Improve naming convention for variable specific operators 7 years ago
Jorge Ramirez 673b3166a3 Refactor set variable system, add setting of GameObjects 7 years ago
Chris Gregan f339774679 Added Flowchart.HasBlock() and ExecuteIfHasBlock() 7 years ago
Chris Gregan 0b0776d775 Fixed repeat play of music 7 years ago
desktop-maesty/steve 122c4f3975 More thorough checking that the Fungus EditorResource folder is infact the Fungus EditorResource folder 7 years ago
Jorge Ramirez 834a4c44a3 Add nested Save Menu error message 7 years ago
Jorge Ramirez 78791cfb8c Add protection against infinite load loop 7 years ago
Chris Gregan dbdca79298 Fixed using error in Unity 2017.1 7 years ago
Chris Gregan da29b29a32 Fixed compile errors in Unity 2018.1 beta 7 years ago
Chris Gregan b2ff80220e Fixed compiler warnings in Untity2017.3 7 years ago
desktop-maesty/steve b61a918075 Fix bug found by @FatPuzo by force returning local value on global variables when their value is requested outside of play mode 7 years ago
desktop-maesty/steve f319ffc1db Moved GlobalVar demo scene to Variables example folder 7 years ago