Christopher
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c8a257fb1e
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Fixed setmenudialog() lua function does not set main active menu dialog #578
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8 years ago |
Christopher
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924cd9f971
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Fixed test timeouts
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8 years ago |
Christopher
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37fd23ad45
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Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518
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8 years ago |
Chris Gregan
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27177e0e79
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Updated examples
Moved InfoText.cs to FungusLua folder
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9 years ago |
Chris Gregan
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e185e8d2aa
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Renamed narrative test
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9 years ago |
Chris Gregan
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30d122a94a
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Added localisation example
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9 years ago |
chrisgregan
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2914472dda
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Refactored LuaScript
ExecuteHandler is now a separate component.
Will call any OnExecute method in the game object when executing.
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9 years ago |
chrisgregan
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da0a6fcf0a
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Use fungus helper methods as globals or under 'fungus' global.
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9 years ago |
chrisgregan
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882b6ef65e
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Renamed RunLua to LuaScript
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9 years ago |
chrisgregan
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1ae1c4bd1d
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Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
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9 years ago |
chrisgregan
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64ec4b21f8
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Renamed game object to RunLua
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9 years ago |
chrisgregan
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baf1e90d5c
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Fixed c# lists and dictionaries not auto-converting to Lua tables
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9 years ago |
chrisgregan
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c4e7e0237f
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Renamed FungusBindings to LuaBindings
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9 years ago |
chrisgregan
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6f886b3f0c
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Renamed FungusBindings to LuaBindings
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9 years ago |
chrisgregan
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56cd4b213c
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Initial implementation of FungusScript Lua scripting
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9 years ago |