Lynxelia
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bc19ac92f1
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added system for static portraits
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10 years ago |
Lynxelia
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23f6a3cf36
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added portraits list to character prefab. made portrait preview in character editor match say and choose editor.
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10 years ago |
chrisgregan
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ba8d7f430d
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Integrated Say & Choose dialog pull request from lynxelia
[Tweaked the image sizes to avoid horizontal scroll bar appearing in
insepctor]
[Reverted changes to .gitignore file]
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10 years ago |
Lynxelia
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1e3133ea37
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Added say and choose dialog boxes to character prefab. Added character name prefix to Say command summary. Rearranged layout of Say,Choose,Option Editors.
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10 years ago |
chrisgregan
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c0127fe7db
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Changed Say command, Show Once is now Show Always + Show Count
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10 years ago |
chrisgregan
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4ff3e46493
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Added substituting variables in Say, Choose and character name text
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10 years ago |
chrisgregan
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24cc4c9642
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Removed unnecessary text setting in Say command
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10 years ago |
chrisgregan
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03047fc17f
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Voice over is now cancelled when story progresses to next line
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10 years ago |
chrisgregan
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7d75e4b671
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Pauses on .?!,:;() punctuation characters
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10 years ago |
chrisgregan
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bba07f3ddb
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Added {m} tag to broadcast a message to all FungusScripts
This allows you to broadcast a message to all FungusScripts in the
middle of Say story text.
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10 years ago |
chrisgregan
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58014d2a0d
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Fix #50: Fixed annoying text wraparound on dialogs
Refactored the dialog class to separate parsing story text and
displaying text into separate classes.
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10 years ago |
chrisgregan
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b06e3098e4
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Renamed Glyph to Token in Dialog class
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10 years ago |
chrisgregan
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5f6ce88506
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Reorganized Commands and EventHandlers under Scripts folders
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10 years ago |
chrisgregan
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f966b3dd46
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Fixed compile errors
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10 years ago |
chrisgregan
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0a827ca2c7
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Fix #34: Made dialog clear method public.
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10 years ago |
chrisgregan
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f442561d38
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Added per-character typing sound effect. Added continue click cool down timer.
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10 years ago |
chrisgregan
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7beb40667c
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Click to continue now skips punctuation pauses
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10 years ago |
chrisgregan
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08d7616e45
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Removed Background dialogs and SetBackground command
The same effect can easily be achieved with Views or by creating a very
simple UI Canvas and Image.
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10 years ago |
chrisgregan
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485140c1d1
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Null pointer checks in case typing audio is not set
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10 years ago |
chrisgregan
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0954719c2c
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Added 'Click Anywhere' property to Dialog component.
If Click Anywhere is false then the user may only click on the dialog
to continue.
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10 years ago |
chrisgregan
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bcfb70c0e6
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Added typing sounds and fixed pausing audio when typing pauses.
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10 years ago |
chrisgregan
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8dc9d0e93d
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#36 Added StopAllCoroutines() to Dialog.Clear()
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10 years ago |
chrisgregan
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b5aa348fb4
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Click to instant complete text writing
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10 years ago |
chrisgregan
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e39ac81579
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Added protected and virtual to all remaining classes
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10 years ago |
chrisgregan
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9e86571c9d
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Added SetBackground command and Background prefab.
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10 years ago |
chrisgregan
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95a5f79b9c
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Renamed Fungus.Script namespace to Fungus
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10 years ago |
chrisgregan
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91c55cf0f2
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Fixed prefab issues with Character. Added notes field.
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10 years ago |
chrisgregan
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c061bc05bd
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Don't pause at end of sentence or if next glyph is a pause
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10 years ago |
chrisgregan
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dc8af573d4
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Refactored image names. Added character name fallback.
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10 years ago |
chrisgregan
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945f0316fc
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Added example story with boolean variable
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10 years ago |
chrisgregan
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19010d8e08
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Added comment about character name property
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10 years ago |
chrisgregan
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3a92be9734
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Can click to complete text
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10 years ago |
chrisgregan
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d1636c94c8
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Removed left / right setting for characters
Should use alternate dialogs if feature is required
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10 years ago |
chrisgregan
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afba04585d
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Fixed dialog hanging on empty say text
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10 years ago |
chrisgregan
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7a45f92873
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Moved command properties to inspector. Fixed dialog bugs.
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10 years ago |
chrisgregan
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eae9119db3
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Fixed ObjectField() performance issues.
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10 years ago |
chrisgregan
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e0358c316d
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Added punctuation pause
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10 years ago |
chrisgregan
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9aea6a99c8
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bold, italic, color, speed tags. Fixed text area refresh.
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10 years ago |
chrisgregan
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740213f90e
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Updated tags
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10 years ago |
chrisgregan
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5d0b97452f
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Added dialog text tags
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10 years ago |
chrisgregan
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47c439135b
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Using AddListener to get button callbacks
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10 years ago |
chrisgregan
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470050417e
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Added timeout slider to choose dialog
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10 years ago |
chrisgregan
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891158d1df
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Added continue image hiding back.
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10 years ago |
chrisgregan
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5f6ade578c
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Handle Choose with no AddOption commands
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10 years ago |
chrisgregan
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fb5d502121
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Separate Say and Choose dialog classes with base Dialog class
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10 years ago |
chrisgregan
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3a160295e7
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Separate Say and Choose commands
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10 years ago |
chrisgregan
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56ad13dac5
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Reverted to AddOption approach
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10 years ago |
chrisgregan
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f383352b0d
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Slow writing and timeout property
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10 years ago |
chrisgregan
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61db98ac83
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Fixed dialog layout. Initial coroutine say command.
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10 years ago |
chrisgregan
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3d74c06400
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Added custom character editor
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10 years ago |