171 Commits (e176222cd61e0ed33b587eaacf938f4fc5d7a413)

Author SHA1 Message Date
Christopher 284f408ef5 Updated docs for Save Data Key 8 years ago
Christopher 7294c7810e Exposed Save Data key to support multiple game save files in the same project 8 years ago
Christopher 6b5eff338d Fix for start point not being executed on startup. 8 years ago
Christopher 19edf578d7 Fixed centered text shifts position when written by Say command #569 8 years ago
Christopher 1e067a01fa Fixed Say text appears for single frame when using Say command #575 8 years ago
Christopher 211b197f77 Fixed using say in lua doesn't automatically spawn an EventSystem #571 8 years ago
Christopher 418545f706 Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
Christopher 85634f969a Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
Christopher 8d23d6c136 Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. 8 years ago
Christopher d11df62faf Added autosave option (off by default). 8 years ago
Christopher db7f71dee2 Removed resume at Label. It's a bit hacky and kinda redundant. 8 years ago
Christopher 9c46bef317 Moved start scene property to the SaveManager 8 years ago
Christopher 2df05682b9 Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
Christopher 01867ce390 Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name. 8 years ago
Christopher fd98c2b2b6 Renamed Resume From Here to Resume On Load 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
fjruizpo 77cd77d154 Register DragCompleted handler to Draggable2D instead of finding all instances in the scene. 8 years ago
fjruizpo 4b50ab40a6 Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events. 8 years ago
fjruizpo 7341accbbe Add unity messages propagation to EventHandler class. 8 years ago
Christopher 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago
Christopher 51004f9bfd Fast Forward button 8 years ago
Christopher 3f1900d002 Hide / show save menu 8 years ago
Christopher 923a054a26 Save menu button 8 years ago
Christopher 467ea81f02 Button interactable state updates based on save data state 8 years ago
Christopher f6fe5885c4 Click sound when buttons are clicked 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 2984418056 SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher b230acf506 Updated slot picking 8 years ago
Christopher 5c7ca33cd0 Added SavePicker dialog 8 years ago
Christopher 6b16b494e6 Renamed SaveHelper to GameSaver 8 years ago
Christopher cb95ccc760 Refactored SavePointData to support multiple flowcharts 8 years ago
Christopher a9600010bf Added save description field 8 years ago
Christopher c0b3256df1 Refactored SavePointData classes 8 years ago
Christopher 881c1259bf Refactored event handler names and categories 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Christopher 74a243ad12 Start Label property in Call command 8 years ago
Christopher b642fb5522 Loading of saved data 8 years ago
Christopher 0c84493c0e Updated SaveSystem 8 years ago
Christopher d52fe2ef11 Option to Close Other Say Dialogs when one Say Dialog becomes active. 8 years ago
Christopher 8d38ea62a7 Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0 8 years ago
Zach Vinless 7445700fa4 Removed selectedBlock and changed multi-select editor message 8 years ago
Christopher e9aa381f20 Fixed Fungus ignores existing “SayDialog” and creates another one #555 8 years ago
Zach Vinless 3afcc68001 Added multi-select feature for blocks in flowchart window 8 years ago
Zach Vinless b24d670d9c Added support for custom block tint colors 8 years ago
Christopher 16e4ba425f Added accessors for GameObject and Transform variables in Flowchart.cs 8 years ago