desktop-maesty/steve
d443cfcacb
Crude first pass at FPS with Says (blocking and non blocking), and Menus
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-Added Google Poly Assets
7 years ago
desktop-maesty/steve
57a688f320
ElseIfs now confirm that the previous condition was at the same indent as themselves.
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-Corrects elifs from pairing incorrectly with nested ifs prior to themselves
-Thanks to Wolfrug on the forum http://fungusgames.com/forum#!/support-questions:if-else-bug
7 years ago
desktop-maesty/steve
405354d73e
Added standard assets for First person and Prototyping
7 years ago
desktop-maesty/steve
ff5c46195f
Remove manual left offseting in ReorderableList CommandListAdapter
7 years ago
Chris Gregan
ed1ef1090b
Merge pull request #690 from stevehalliwell/NarrativeLogNameNullCheck
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NarrativeLog is tolerant of null Name or Story fields
7 years ago
desktop-maesty/steve
985eae4199
Specialised Editors correctly call base OnEnable
7 years ago
desktop-maesty/steve
e7fd68b004
Merge branch 'master' into UnityReorderable
7 years ago
desktop-maesty/steve
bcadf28bef
NarrativeLog is tolerant of null Name or Story fields
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-previously caused nullref in TheFacility Demo Scene
7 years ago
Chris Gregan
f55d0442dd
Merge pull request #672 from stevehalliwell/ForceHierarchyIconRefresh
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Force the hierarchy icon list to refresh when a script a is loaded/ch…
7 years ago
Chris Gregan
de8bb3f002
Merge pull request #671 from stevehalliwell/FungusActiveSignals
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Added Fungus Priority Signals
7 years ago
Chris Gregan
efb329ca52
Merge pull request #673 from stevehalliwell/ConversationOptions
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Conversation options
7 years ago
Chris Gregan
4a9738c477
Merge pull request #683 from stevehalliwell/GetKey
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Added GetKey fungus command.
7 years ago
Chris Gregan
cbbec4f901
Merge pull request #682 from stevehalliwell/DisabledFlowchartEventHandler
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Disabled Flowcharts and EventHandlers
7 years ago
Chris Gregan
db6012798c
Merge pull request #689 from stevehalliwell/NewerLeanTween
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Update LeanTween to 2.46
7 years ago
Chris Gregan
21967ed9c3
Merge pull request #685 from stevehalliwell/StopFlowcharts
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StopFlowchart can Continue now
7 years ago
Chris Gregan
843e10f560
Merge pull request #686 from stevehalliwell/EditorResourcesOSX
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Fixed stray \\ that were not being stripped on Mac OS, when importing…
7 years ago
Chris Gregan
c12b7fe146
Merge pull request #681 from stevehalliwell/2018_1
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Updated to 2018.1
7 years ago
desktop-maesty/steve
a7fe939981
Update LeanTween to 2.46
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PortraitController forces alpha and color tweens to be non recursive.
7 years ago
desktop-maesty/steve
17cd4cde4e
Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit
7 years ago
desktop-maesty/steve
7ee3a0b0ee
Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources
7 years ago
desktop-maesty/steve
a825c9bb69
Removed Rotorz
7 years ago
desktop-maesty/steve
bbf3c06d3c
CommandListAdapter now uses Unity ReorderableList not Rotorz
7 years ago
desktop-maesty/steve
7749f8b3c8
When a change is detected in the flowchartwindow var list mark the flowchart dirty so the inspector refreshes.
7 years ago
desktop-maesty/steve
5038f8baae
FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor
7 years ago
desktop-maesty/steve
a518dc284f
VariableListAdapter no longer Rotorz
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FlowchartEditor uses an instance of one to handle using UnityEditorInternal ReorderableList
FlowchartWindow caches a FlowchartEditor for the current flowchart so it can correctly use the new ReorderableList methods
7 years ago
desktop-maesty/steve
265b1b2f83
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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-some lists/arrays were reorderable when they did not need to be and thus are removed for right now
7 years ago
desktop-maesty/steve
8d06252b35
StopFlowchart can continue now
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-as reported on the forum by inarval http://fungusgames.com/forum#!/general:stopflowchart-not-continuin
7 years ago
desktop-maesty/steve
bcd5d5d7b9
Added GetKey fungus command.
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-Supports positive and negative keybindings output to a bool, float or int
-Supports checking for pressed, release and current state
-Uses keycode with optional fallback to key name
Updated playground demos
-Football uses GetKey instead of GetAxis (get axis was failing in some packages as inputmanager axis were not imported)
-Defender had a bug due to a change in how unity syncs 'up' between transform and rb2d
7 years ago
desktop-maesty/steve
46de711460
Prevent eventhandlers no longer when the flowchart is disabled as per #679
7 years ago
desktop-maesty/steve
cf2aa4df58
Generated Docs for Priority Signals
7 years ago
desktop-maesty/steve
ef32f60b4d
Conversation example scene makes some basic use of new features
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Regenerated narrative commands md
7 years ago
desktop-maesty/steve
bf5cb48592
Updated to 2018.1
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Update from obselete windowHierarchyChanged o hierarchyChanged
Force a line difference in SfxrAudioPlayer to help identify cause of some lingering error reports.
7 years ago
desktop-maesty/steve
ad4026914d
Conversation Demo Scene additions
7 years ago
desktop-maesty/steve
17a934a63b
Fix many typos of 'Prirority'
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Corrected Summaries
Moved Commands to the 'Priority Signals' category
7 years ago
Chris Gregan
56664223b5
Merge pull request #670 from stevehalliwell/MenuSignals
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Added Fungus Signals for MenuDialog becoming active or inactive
7 years ago
Chris Gregan
bbc4c4f763
Merge pull request #669 from stevehalliwell/BlockReferenceDrawer
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Added BlockReference, a simple data type with a property drawer that …
7 years ago
Chris Gregan
47e6a29904
Merge pull request #668 from MeMark2/set-and-compare-variables
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Set and compare other variables
7 years ago
Chris Gregan
4d3078d716
Merge pull request #675 from snozbot/dialog-history
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Dialog history
7 years ago
Chris Gregan
afb666d87d
Merge branch 'master' into dialog-history
7 years ago
desktop-maesty/steve
a88dad4969
Conversation command passes info to conversation manager
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-supports a default time wait on each conversation item
7 years ago
desktop-maesty/steve
087f327ed2
Force the hierarchy icon list to refresh when a script a is loaded/changed, fixes delay when icons disappear after a code change is made by no change is made in Unity itself.
7 years ago
desktop-maesty/steve
a631aee6d9
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
Jorge Ramirez
f19099853b
Add functionality for addition and subtraction to the Vector2 and Vector3 variables
7 years ago
Jorge Ramirez
fccfb6c542
Add functionality for addition, subtraction and multiplication to the Color variable
7 years ago
Jorge Ramirez
60bfe84399
Add comparison and setting functionality for the Vector2 and Vector3 variables
7 years ago
Jorge Ramirez
57776a67da
Add comparison and setting functionality for the Transform variable
7 years ago
Jorge Ramirez
3035446336
Add comparison and setting functionality for the Texture variable
7 years ago
Jorge Ramirez
27b97990d6
Add comparison and setting functionality for the Sprite variable
7 years ago
Jorge Ramirez
041950b35f
Add comparison and setting functionality for the Rigidbody2D variable
7 years ago
Jorge Ramirez
7810fecbf9
Add comparison and setting functionality for the Object variable
7 years ago