chrisgregan
18fc431796
Improved SetVariable property names
10 years ago
chrisgregan
c0384e6348
Fixed null reference exceptions when deleting a command class
10 years ago
chrisgregan
8ddd25e728
Show boolean variable state as True / False instead of toggle
10 years ago
chrisgregan
bc1df54101
Reorganised The Facility node graph
10 years ago
chrisgregan
08d7616e45
Removed Background dialogs and SetBackground command
...
The same effect can easily be achieved with Views or by creating a very
simple UI Canvas and Image.
10 years ago
chrisgregan
485140c1d1
Null pointer checks in case typing audio is not set
10 years ago
chrisgregan
9693f971fc
Added StartSwipe and StopSwipe camera commands.
...
Swipe mode allows the player to use a swipe gesture to pan the camera
between 2 views.
10 years ago
chrisgregan
0954719c2c
Added 'Click Anywhere' property to Dialog component.
...
If Click Anywhere is false then the user may only click on the dialog
to continue.
10 years ago
chrisgregan
bcfb70c0e6
Added typing sounds and fixed pausing audio when typing pauses.
10 years ago
chrisgregan
b2afbbbeff
Fixed pasting multiple copies of same command
10 years ago
chrisgregan
d3b40a0010
Added ShakePosition, ShakeRotation & ShakeScale commands
10 years ago
chrisgregan
e822893c46
Added LookFrom, LookTo commands
10 years ago
chrisgregan
d5919520e9
Added tweenName & StopTween / StopTweens commands.
...
Can now name an individual tween and later stop it by name.
10 years ago
chrisgregan
ff7a19ca7d
Added MoveFrom, etc. example commands to test scene.
10 years ago
chrisgregan
5ce1137c93
Added MoveFrom, RotateFrom & ScaleFrom commands
10 years ago
chrisgregan
584fd7da88
Added simple iTween example scene
10 years ago
chrisgregan
04d330933e
MoveTo, RotateTo and ScaleTo can now take a transform property
10 years ago
chrisgregan
ec203195d0
Fixed View Size property not serializing correctly
10 years ago
chrisgregan
910ff530ac
Moved iTween commands into a commands folder
10 years ago
chrisgregan
385ef1a967
Merged UI redesign and iTween support branch
10 years ago
chrisgregan
295411ae9e
Fixed #45 by merging branch 'Exort-develop'
10 years ago
chrisgregan
4401060c61
Fix #46 - commands now store reference to their parent sequence
...
The reference to the parent sequence is only populate at runtime, so
don’t try to use it in custom editors, etc.
10 years ago
chrisgregan
dfd79d94a4
Display error icon on right hand side of command
10 years ago
chrisgregan
1f6b78af2e
Improved layout of command list
...
Make better use of space and reduce visual clutter. Note command
comments take up full line and don’t have a button background.
10 years ago
chrisgregan
7c388a01cf
Reverted sequence node style change
10 years ago
chrisgregan
aa23e882fa
Hide script field for commands in inspector.
...
This fixes an issue where the user could change the type of script
being used for a command which would trigger a bunch of null exception
errors (because the commandList might now contain a null entry).
10 years ago
chrisgregan
c653ceda08
Fixed adding new commands to legacy sequence objects
10 years ago
chrisgregan
5523ee4ef4
Changed sequence node style (smaller and stands out more)
10 years ago
chrisgregan
4ac98e3f1d
Click outside node to deselect
10 years ago
chrisgregan
2033384566
Position new sequence nodes in centre of script view
10 years ago
chrisgregan
29d6475902
Create Sequence adds to right side of selected Sequence
10 years ago
chrisgregan
42f0e6a8fc
Can now make prefabs from legacy FungusScripts
...
If you have a FungusScript from an earlier beta release that has child
Sequence objects, you can now make a prefab from that FungusScript.
10 years ago
chrisgregan
892de5fe56
Fixed Sfxr borking the popup editor style
10 years ago
chrisgregan
dc1658b152
FungusScript can now be made into a prefab (see notes!)
...
All sequence and command components are now added to the main
FungusScript object. This change enables you to make a prefab out of
any FungusScript. FungusScript prefabs can now be edited using the
Fungus Script window. You still need to instantiate a Fungus Script
prefab in order to run it.
10 years ago
chrisgregan
ca94bc1c0f
Set PlayMusic start time (via Ben Keenan)
...
Renamed SetMusicVolume to SetAudioVolume
10 years ago
chrisgregan
5d33cf3a1a
Merge pull request #40 from Exort/master
...
[FEATURE] Allow custom Sequence instantiation
10 years ago
chrisgregan
8b572b905e
Reorganised Usfxr file structure.
10 years ago
chrisgregan
defddd2498
Merge pull request #38 from snozbot/Usfxr
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Adding Usfxr, Command and example scene to Fungus
10 years ago
Kéven Boily
2a2461a4ee
[FEATURE] CreateSequence now calls an virtual CreateSequenceComponent method that handles Sequence component instantiation. This allows for a custom Sequence class to be instantiated .
10 years ago
chrisgregan
794238f717
Fixed View() always flagging scene as modified
10 years ago
chrisgregan
8dc9d0e93d
#36 Added StopAllCoroutines() to Dialog.Clear()
10 years ago
chrisgregan
8202660c82
Changed Fungus project over to use text assets for easier diffing & merging
10 years ago
JohnOKane
b21c0861eb
Adding Usfxr, Command and example scene to Fungus
10 years ago
chrisgregan
c40335ab53
Updated template games
10 years ago
chrisgregan
61e031df43
Merge pull request #37 from snozbot/fungusCon3
...
Added example game with animation and variables
10 years ago
Ben Keenan
6de8670e6c
Added example game with animation and variables, added templates for empty Fungus scene, CYOA game and Visual Novel style game.
10 years ago
chrisgregan
96ec204b45
Replaced PSD file with smaller PNG
10 years ago
chrisgregan
d50121506e
Added simple clickable sprite script & prefab
10 years ago
chrisgregan
b5aa348fb4
Click to instant complete text writing
10 years ago
chrisgregan
d20bde03e3
Fixed compile error on platform builds
10 years ago