|
|
|
@ -111,6 +111,12 @@ namespace Fungus
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
protected virtual Sequence CreateSequenceComponent(GameObject parent) |
|
|
|
|
{ |
|
|
|
|
Sequence s = parent.AddComponent<Sequence>(); |
|
|
|
|
return s; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
* Create a new sequence node which you can then add commands to. |
|
|
|
|
*/ |
|
|
|
@ -119,7 +125,7 @@ namespace Fungus
|
|
|
|
|
GameObject go = new GameObject("Sequence"); |
|
|
|
|
go.transform.parent = transform; |
|
|
|
|
go.transform.hideFlags = HideFlags.HideInHierarchy; |
|
|
|
|
Sequence s = go.AddComponent<Sequence>(); |
|
|
|
|
Sequence s = CreateSequenceComponent(go); |
|
|
|
|
s.nodeRect.x = position.x; |
|
|
|
|
s.nodeRect.y = position.y; |
|
|
|
|
return s; |
|
|
|
|