44 Commits (d4e81eca02f422aa25ec840f18ae8c0668593b93)

Author SHA1 Message Date
CG-Tespy b313ab9db0 Applied requested changed to GetVariables method 5 years ago
CG-Tespy 3bf341c684 Added GetVariables function 5 years ago
Steve Halliwell 2127dee0e0 Update header license 5 years ago
desktop-maesty/steve 89381e1a91 Force FlowchartWindow and BlockInspector to be refreshed when moving between and playmodes in editor 5 years ago
desktop-maesty/steve 206f5db892 Enforce Flowchart selectedBlocks and selectedCommands collections are not null 6 years ago
desktop-maesty/steve 0d4b5bae00 Additional null checks around Flowchart.selectedBlocks and Flowchart.selectedCommands 6 years ago
ArkAngel Apps cced139c2c
Missing space in log statements 6 years ago
ArkAngel Apps 954039bbef
Added space in block name does not exist string. 6 years ago
desktop-maesty/steve c21a39a886 Corrected UNITY_EDITOR define usage in flowchart and block 6 years ago
desktop-maesty/steve e73121ea5c Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting 6 years ago
desktop-maesty/steve fd936ee06e FlowchartWindow tracks selected command changes and force repaints 6 years ago
desktop-maesty/steve b4588f17b0 FlowchartWindow Variable list perfermance Improvements 6 years ago
desktop-maesty/steve f46174a419 Flowchart Window control selection rework to maintain consistent usage still with less Contain calls 6 years ago
desktop-maesty/steve 7b4aaea648 FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls 6 years ago
desktop-maesty/steve af10b34557 New Call mode, StopThenCall 6 years ago
desktop-maesty/steve 9dd37ee7f7 FlowchartWindow performance for 100s of blocks 6 years ago
desktop-maesty/steve d79e4d6556 Conversation text can now contain colons within the text body itself 6 years ago
Chris Gregan f339774679 Added Flowchart.HasBlock() and ExecuteIfHasBlock() 7 years ago
desktop-maesty/steve be66286822 Removed ShowVariables bool, just showing the variables in the fungus flowchart inspector always 7 years ago
desktop-maesty/steve 4375852e4b Remove hidevariablesInInspector from FungusEditorPrefs as per feedback 7 years ago
desktop-maesty/steve 0b81c75e2e Added ability to show variable list in the Flowchart Inspector 7 years ago
desktop-maesty/steve 67805f7e3f Flowchart now registers and unregisters from SceneManager in OnEnable and OnDisable respecitvely 7 years ago
Christopher b8a96bef8a Fixed Localization only localizes character name, not story text #611, #614 8 years ago
Christopher 05bf42fdd7 Stop a named Block in a Flowchart 8 years ago
Christopher 211b197f77 Fixed using say in lua doesn't automatically spawn an EventSystem #571 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Zach Vinless 7445700fa4 Removed selectedBlock and changed multi-select editor message 8 years ago
Zach Vinless 3afcc68001 Added multi-select feature for blocks in flowchart window 8 years ago
Christopher 16e4ba425f Added accessors for GameObject and Transform variables in Flowchart.cs 8 years ago
Christopher 54395b6920 Added HasVariable() and GetVariableNames() - thanks murnyipl! 8 years ago
Christopher 1ba09f25e8 Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
Christopher 3510fc7f9a Converted all foreach statement to act on simple variables. 8 years ago
Christopher 060b7b46a2 Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Christopher a550d29e10 Reverted IExecuteHandler, ILuaBindings and ILuaEnvironment interfaces 8 years ago
Christopher 253ac9ebc6 Renamed public methods to public members 8 years ago
Christopher 5053d2fc4a Moved all public static methods to Public method region 8 years ago
Christopher 75f5b5217f Reverted ICommand interface 8 years ago
Christopher 47f3e2f191 Reverted IFlowchart interface 8 years ago
Christopher 01feb27c61 Reverted IBlock interface 8 years ago
Christopher 0dc11902b1 Made Flowchart.OnLevelWasLoaded protected 8 years ago
Christopher 071fb7c345 Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces 8 years ago
Christopher 245500fd25 Moved global constants to FungusConstants static class. 8 years ago
Christopher 9f5c726699 Grouped static members together 8 years ago
Christopher 13b3e31085 Moved Flowchart scripts into main Scripts folder 8 years ago
Christopher 0d33e6a026 Use concrete classes for Block and Command to ensure editor code is robust. 8 years ago
Christopher 43d59a8059 Using concrete Block class for safety with editor code 8 years ago
Christopher 04b56ab0c7 Refactored runtime code to use IFlowchart exclusively 8 years ago
Christopher cdeab7b3a4 Refactored Flowchart to use IFlowchart interface 8 years ago
Christopher 5c8f5f4214 Fixed Flowchart component being hidden by accident. 8 years ago
Christopher dc0ea43558 Refactored EventHandler to use IEventHandler 8 years ago