Tested all example scenes from previous Fungus version.
Everything works fine except for expected issues from changes to the
Say Dialog. The Facility scene no longer works because of the custom
Say Dialogs.
The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.