Christopher
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eabbed3e7a
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Fixed MenuDialog Lua Bug #565
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8 years ago |
Christopher
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62f7f029db
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Updated FungusTest scene.
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8 years ago |
Christopher
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e1718de21c
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Fixed Setting facing in lua only works if portraits are set to “FRONT” #528
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8 years ago |
Christopher
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9a07ccd5fd
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Reverted ILuaScript, ILuaStore, ILuaUtils interfaces
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8 years ago |
Christopher
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4850020a1b
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Moved IFungusState to main fungus Interfaces folder #535
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8 years ago |
Christopher
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aa66d50f37
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Refactored FungusState to use IFungusState interface
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8 years ago |
Christopher
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56e413a224
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Reorganised Fungus folder structure
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8 years ago |
Christopher
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924cd9f971
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Fixed test timeouts
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8 years ago |
Christopher
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f130385f6f
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Changed comment style on header block
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8 years ago |
Christopher
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60c89e2e51
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Added choose() and choosetimer() Lua functions.
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8 years ago |
Christopher
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b81b120e42
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Flowchart automatically registers with LuaEnvironment for ExecuteLua commands #485
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8 years ago |
Christopher
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79081ed3b8
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Fixed Menu() Lua function only works once #511
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8 years ago |
Christopher
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deeb5259e6
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Fixed Fungus Lua setcharacter bug #503
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9 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
Christopher
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a0b11e074b
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Merging PR #490
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9 years ago |
Christopher
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ec98822857
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Fixed menu() Lua command interactable param has no effect #493
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9 years ago |
Chris Gregan
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36a646c5b8
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runblock() Lua function takes an optional command index
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9 years ago |
Chris Gregan
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204ce467d8
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Use Lua text file in ExecuteLua command
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9 years ago |
Chris Gregan
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d71b5d1ee7
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Added getvar() for getting a variable from a flowchart
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9 years ago |
chrisgregan
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b660db2273
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Changed format of string tables to JSON
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9 years ago |
chrisgregan
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6e4e392375
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Contents of Lua Script string appended to Lua File contents
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9 years ago |
chrisgregan
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2914472dda
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Refactored LuaScript
ExecuteHandler is now a separate component.
Will call any OnExecute method in the game object when executing.
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9 years ago |
chrisgregan
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eccd1fecf5
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Change type registration to use JSON
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9 years ago |
chrisgregan
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51c1d93acb
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Move dependent files into Fungus folder
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9 years ago |
chrisgregan
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55a261b6ac
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Fungus table is deleted when in globals mode
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9 years ago |
chrisgregan
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da0a6fcf0a
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Use fungus helper methods as globals or under 'fungus' global.
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9 years ago |
chrisgregan
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a66c1a3f3d
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Improved how fungus lua module is initialized
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9 years ago |
chrisgregan
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a7064c455e
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Combine the unity table with the fungus table
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9 years ago |
chrisgregan
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cf589b2475
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Moved stringtable to unity table
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9 years ago |
chrisgregan
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b054107a1b
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Create SayDialog and MenuDialog is none exists yet
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9 years ago |
chrisgregan
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b71e2674f8
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Added Spawn method for spawning a game object from a resource
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9 years ago |
chrisgregan
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b4b62f22cf
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Exposed common GameObject methods like Find, Instantiate, Destroy
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9 years ago |
chrisgregan
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762d1f8a81
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Added LuaStore component and prefab to persist values across scene loads
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9 years ago |
chrisgregan
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28469a9119
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Display line numbers in Lua error messages
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9 years ago |
chrisgregan
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77504aa59d
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Split LuaEnvironment into LuaEnvironment & LuaUtils components
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9 years ago |
chrisgregan
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39c0bb7236
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Added Register Types label in LuaEnvironment inspector
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9 years ago |
chrisgregan
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a5f733b3f5
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Rename Lua component to LuaEnvironment
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9 years ago |
chrisgregan
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882b6ef65e
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Renamed RunLua to LuaScript
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9 years ago |
chrisgregan
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1ae1c4bd1d
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Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
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9 years ago |