chrisgregan
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0f65d2dd94
|
Fixed Variable substitution in Menu command #263
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9 years ago |
chrisgregan
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d8539c90ef
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Fixed: Null variable reference when substituting variables #278
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9 years ago |
chrisgregan
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3ed86ba022
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Updated CHANGELOG
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9 years ago |
chrisgregan
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c6cfcc5736
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Moved LICENSE and README inside the Fungus folder
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9 years ago |
chrisgregan
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29f4ea8ebc
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Updated CHANGELOG file
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9 years ago |
chrisgregan
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f83cacd334
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Say command can now be stopped
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9 years ago |
chrisgregan
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929b56ea90
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Added StopFlowchart command
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9 years ago |
chrisgregan
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b14da8fcda
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Added Flowchart.StopAllBlocks() and command callback
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9 years ago |
chrisgregan
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e2b7c542e9
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Fixed: Null reference error after editing Flowchart code #181
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9 years ago |
chrisgregan
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d411607f05
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Added Set Interactable command to control button, input field, etc. interactivity #178
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9 years ago |
chrisgregan
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731a175f26
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Fixed Markup text visible if rich text not enabled #176
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9 years ago |
chrisgregan
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bf03a3c8a2
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Fixed: ControlAudio waitUntilFinished property doesn't wait for correct time #174
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9 years ago |
chrisgregan
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3cb52dfab4
|
Added a Hide Commands property to Flowchart
Any command or category name that matches an item in the list will not
appear in the add command menu.
|
9 years ago |
chrisgregan
|
a3609cb514
|
Unity have added their own combo box in 5.2
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9 years ago |
chrisgregan
|
27376aa143
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Added Button Clicked and End Edit event handlers
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9 years ago |
chrisgregan
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d518420e76
|
Fixed: No need for pause on last punctuation character in a sentence #168
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9 years ago |
John O'Kane
|
4f7088487b
|
Issue where audio would continue when audio is finished while waitUntilFinished was not set to true
|
9 years ago |
chrisgregan
|
d7a646c319
|
Fixed: Undo for delete command is broken #161
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9 years ago |
chrisgregan
|
95c83d6f10
|
Removed shiver tag description
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9 years ago |
chrisgregan
|
e1ffa8aa2e
|
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
|
9 years ago |
chrisgregan
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9304dc54ac
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Can filter the list of supported commands by subclassing Flowchart
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9 years ago |
chrisgregan
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f4654e265d
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Added test for Save Variable / Load Variable
Added FailTest and PassTest commands
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9 years ago |
chrisgregan
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28d53f5576
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DrawEventHandlerGUI is now virtual
|
9 years ago |
chrisgregan
|
d9d5fe795d
|
Added v2.2.0 release notes
|
9 years ago |
chrisgregan
|
ce69debb61
|
Added Create > Fungus Logo menu option
Fixed spawned objects not centering in scene view
|
9 years ago |
chrisgregan
|
53496ea554
|
Fixed: Copy / paste causes Block inspector to reset height #145
|
9 years ago |
chrisgregan
|
a64ef3c67b
|
Added Set Sorting Layer command
Applies to all Renderers (incl. Mesh & Sprite)
|
9 years ago |
chrisgregan
|
1a2f56d11f
|
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
|
9 years ago |
chrisgregan
|
73e0e68163
|
Fixed Shake Camera timing issue #137
Using a proper iTween callback instead of using Invoke.
Added integration test.
|
9 years ago |
chrisgregan
|
a79b1240ac
|
Add a graphic ray caster if none exists
|
9 years ago |
chrisgregan
|
0fcc188041
|
Added option to adjust story text width when character image is visible
Say Dialog automatically deactivates when alpha is 0
|
9 years ago |
chrisgregan
|
0c302cd2b8
|
Set game object active before setting character image
|
9 years ago |
chrisgregan
|
fd52475268
|
Fixed init order issue with caching localizeable objects
|
9 years ago |
chrisgregan
|
9399574897
|
Fixed Control Audio stopping all untagged audiosources #132
|
9 years ago |
chrisgregan
|
d55237fc59
|
Fixed continue button not hiding while text is writing
|
9 years ago |
chrisgregan
|
eaa7b0eafa
|
Fixed Say Dialog registering a click when Menu option selected
|
9 years ago |
chrisgregan
|
cc43ca7777
|
Renamed Fade Out to Fade When Done
More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
|
9 years ago |
chrisgregan
|
cdd94d06bc
|
Added input sound effect for dialog / writer clicks
|
9 years ago |
chrisgregan
|
a337e6d339
|
Updated Say Dialog prefab
|
9 years ago |
chrisgregan
|
716ee5bf2b
|
Added Stop() method to Say Dialog and Writer
Can now stop writing mid sentence
|
9 years ago |
chrisgregan
|
ef7378d857
|
Fixes for using WriterAudio with Write command
|
9 years ago |
chrisgregan
|
fad40e822c
|
WriterAudio can now play beep sounds per character
|
9 years ago |
chrisgregan
|
8365e9e0e1
|
Removed unused using statement
|
9 years ago |
chrisgregan
|
bc74daba13
|
Added support for character sound effect (if no voiceover set)
|
9 years ago |
chrisgregan
|
eeaf78ca2f
|
Fixed init order issue
First Say command would sometimes fail to play audio
|
9 years ago |
chrisgregan
|
979c77181e
|
Renamed DialogAudio to WriterAudio
|
9 years ago |
chrisgregan
|
4dbca8d0ba
|
Added Dialog Audio component to play writing sound effects
|
9 years ago |
chrisgregan
|
640c6a58fd
|
Changed DialogAudio to be a component
|
9 years ago |
chrisgregan
|
89185498fb
|
Story text font size is bigger
|
9 years ago |
chrisgregan
|
23c561bca8
|
Continue image is now a button
Added a button-only option in Dialog Input
|
9 years ago |