chrisgregan
495e596868
Fixed ensure parentBlock is set when block executes #320
9 years ago
chrisgregan
0b527f24ca
Added more null checks
9 years ago
chrisgregan
fd7c4de0c7
Added null variable check
9 years ago
chrisgregan
8e1423e508
While loop nested inside If doesn't loop correctly #354
9 years ago
chrisgregan
96c0dddc2e
Fixed Add auto cross fade to Play Music command #199
9 years ago
chrisgregan
101f04915d
Play Music call doesn't restart if same music already playing
...
Add a loop property
9 years ago
chrisgregan
317d4a3d5f
Updated reorderable list control to v0.4.3
9 years ago
chrisgregan
6f0c80245d
Updated to leantween 2.30
9 years ago
chrisgregan
382787a601
Fixed concurrent Say commands on same Say Dialog should interrupt #356
9 years ago
chrisgregan
c9a081f4fd
Fixed CustomGUI class not in Fungus namespace #353
9 years ago
chrisgregan
1635d471c0
Added HasExecutingBlocks() and GetExecutingBlocks()
9 years ago
chrisgregan
5b21b661e0
Added null check in ButtonClicked event handler
9 years ago
chrisgregan
bde0131ac3
Added command to fade UI objects #349
9 years ago
chrisgregan
d748a7d5e7
Fixed whitespace trimming only after {wc} & {c} tags
9 years ago
chrisgregan
62d496ba69
Trim leading space on each line of text in Writer.cs #346
9 years ago
chrisgregan
d33b0d7619
Read a text file into a string variable #344
9 years ago
chrisgregan
c6674aae45
Fixed iTween commands on the same gameobject can conflict #342
...
The fix is to make the stopping behaviour option via a property
9 years ago
chrisgregan
a0d35191a9
Added Set Audio Pitch command #340
9 years ago
chrisgregan
f1825c59ee
Fixed Show Sprite should affect child sprites #338
9 years ago
chrisgregan
e461d14200
Fixed Null reference if command classes have same name #312
9 years ago
chrisgregan
001665ef0b
Fixed End command indents when not matched with an If #308
9 years ago
chrisgregan
15b26ce60e
Changed move code to use LeanTween instead of iTween
9 years ago
FeniXb3
4b35d4ddb0
Fixed whitespaces
9 years ago
FeniXb3
583f656135
Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character
9 years ago
chrisgregan
9087d40478
Removed unused property
9 years ago
chrisgregan
4fbf516a18
Inactive localizeable game objects are now cached #322
9 years ago
chrisgregan
3aa4333870
Users losing track of where their Blocks are in Flowchart window #302
9 years ago
chrisgregan
47809e496f
Backwards compatibility with Unity 5_0
9 years ago
chrisgregan
3ca263a25e
Replace obsolete call to Application.LoadLevel
9 years ago
Chris Gregan
ddc019d6c7
Fixed compile issues on InvokeMethod.cs
9 years ago
Chris Gregan
16af3dcf2f
Fixed corrupted character in Windows builds
9 years ago
chrisgregan
7cc823a53f
Added camera property to camera controller commands #307
...
Also fixed:
Camera z is always forced with View commands #319
9 years ago
FeniXb3
82527b84b8
Fixed whitespaces
9 years ago
FeniXb3
b405c1318e
Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character
9 years ago
chrisgregan
b231ab0435
Fixed Camera Controller null check in wrong position #313
9 years ago
chrisgregan
f6a0542008
Fixed Multiple iTweens on same object interfere with each other #303
9 years ago
chrisgregan
8a25fe5a2e
Added Clear Menu command #300
9 years ago
chrisgregan
98ecbf19c2
Added Set Slider Value command #297
9 years ago
chrisgregan
47690ddd1e
Updated changelog
9 years ago
chrisgregan
13f1aaa161
Fixed Writer beep timing issues in WebGL #295
9 years ago
chrisgregan
f870e5f3d2
Removed say command from Flowchart prefab
9 years ago
chrisgregan
73437a7a34
Misc improvements to the Writer system
...
Text tags now support multiple parameters.
Write command now works with Text Mesh Pro text objects.
Writer.InstantComplete property controls click-to-complete writing.
Shake tag shakes camera instead of Writer game object.
9 years ago
chrisgregan
e44ae3df45
Fixes for Stop Flowchart command #288
9 years ago
chrisgregan
86d6919540
Removed Say command from Flowchart prefab
9 years ago
chrisgregan
00b6b910bc
Fixed logic for setting GameStarted block in new Flowcharts
...
Also added safety cleanup code to remove null items in variable list in
cleanup.
9 years ago
chrisgregan
ae740187e8
Updated Flowchart prefab
9 years ago
chrisgregan
69dbc5d019
Fixed Flowchart objects break when made into a prefab #275
9 years ago
chrisgregan
4d68516985
Fixed localization language does not persist between scenes #271
9 years ago
chrisgregan
2b75f05f22
Fixed voiceover clips not playing correctly in Say command #273
9 years ago
chrisgregan
1ccedcc7b4
Fixed Changing portrait facing flips incorrectly #190
9 years ago