2003 Commits (c7b62b40f5d9f9e300f2a1bc6e223ca2365793bf)

Author SHA1 Message Date
Chris Gregan 448ac5cb63 Removed legacy Unity Test Tools and tests 5 years ago
Steve Halliwell c0667c824f
Portrait 2019 fix (#743) 5 years ago
desktop-maesty/steve 016e42d36d Experimental Searchable menus are now enabled by default 5 years ago
desktop-maesty/steve ec5eeb4da0 Mushroom icon for the inspector moved in 2019 as to not overlap the new visibility toggle Unity has added. 5 years ago
desktop-maesty/steve 1b04eb5b7b FlowchartWindow MutliSelect now more strictly manages selected and mousedown or held over status of blocks and fixes 6 years ago
Chris Gregan 6a8f6c2a85 Updated project to Unity 2019.1.0f2 6 years ago
desktop-maesty/steve 206f5db892 Enforce Flowchart selectedBlocks and selectedCommands collections are not null 6 years ago
desktop-maesty/steve 0d4b5bae00 Additional null checks around Flowchart.selectedBlocks and Flowchart.selectedCommands 6 years ago
desktop-maesty/steve 8ee98305ba Updated ChangeLog 6 years ago
desktop-maesty/steve ddc12dc4c6 Convert Variable Type list, EventHandler Type list and Command Type list to property 6 years ago
ArkAngel Apps cced139c2c
Missing space in log statements 6 years ago
ArkAngel Apps 954039bbef
Added space in block name does not exist string. 6 years ago
Chris Gregan b0c83c454a Update CHANGELOG.txt 6 years ago
desktop-maesty/steve c21a39a886 Corrected UNITY_EDITOR define usage in flowchart and block 6 years ago
desktop-maesty/steve f0213e0835 HasReference added to many commands that lacked them or had only partially checked vars 6 years ago
desktop-maesty/steve e73121ea5c Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting 6 years ago
desktop-maesty/steve 5329caa624 Mathf Command more consistent implementation of HasReference and more Detailed Summaries 6 years ago
desktop-maesty/steve a1353af961 BlockInspector correct top panel height in 2018_3 6 years ago
desktop-maesty/steve 24ba9b3468 BlockInspector and BlockEditor changes to display correctly in 2019.1.0a13 6 years ago
desktop-maesty/steve 811a381c0d Commands to store FungusVariable.ToString into a StringVariable and to parse a string into an Int or Float FungusVariable 6 years ago
desktop-maesty/steve 77fff64e24 VariableEditor popup name and key concat no longer has spaces, allows the PopUp to correctly nest items with the same parent 6 years ago
Chris Gregan c8526d55da Edited property names and descriptions on Set Sprite and Set UI Image commands 6 years ago
desktop-maesty/steve d7ab327cc2 FlowchartWindow checks for staleness of EventHandler, Block header info and Flowchart header info 6 years ago
desktop-maesty/steve efd39d2fa3 FlowchartWindow stale repaints 6 years ago
desktop-maesty/steve fd936ee06e FlowchartWindow tracks selected command changes and force repaints 6 years ago
desktop-maesty/steve 27b84d0116 Support use of TMPro in Set Text, Get Text and Narrative Log Menu via use of TextAdapter 6 years ago
Joerg Burbach 94aae11c30 Added 6 years ago
Chris Gregan 6959b0ff4f Updated changelog for v.3.10.0 6 years ago
Chris Gregan 60c3d5d356 Fixed TextAdapter to handle null text GameObject 6 years ago
Chris Gregan 2a7432cc70 Fixed warning in EnterName example when clicking Ok button 6 years ago
Chris Gregan 01e89455a5 Update MusicManager.cs 6 years ago
Chris Gregan a646b5ce27 Fixed #717 Control Audio > Play Loop volume always 1 6 years ago
Chris Gregan 855c1eabc1 Moved TextMeshPro folder under Fungus/ThirdParty 6 years ago
Chris Gregan 25b295c443 Fixed #723 Unity 2018.3 Warnings 6 years ago
desktop-maesty/steve b4588f17b0 FlowchartWindow Variable list perfermance Improvements 6 years ago
desktop-maesty/steve 4f37234f69 FlowchartWindow perf improvements 6 years ago
desktop-maesty/steve e176222cd6 Detect and respond to play mode invalidating FlowchartWindow local blocks cache 6 years ago
desktop-maesty/steve f46174a419 Flowchart Window control selection rework to maintain consistent usage still with less Contain calls 6 years ago
desktop-maesty/steve 7b4aaea648 FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls 6 years ago
desktop-maesty/steve af10b34557 New Call mode, StopThenCall 6 years ago
desktop-maesty/steve 9dd37ee7f7 FlowchartWindow performance for 100s of blocks 6 years ago
desktop-maesty/steve d79e4d6556 Conversation text can now contain colons within the text body itself 6 years ago
desktop-maesty/steve 3cd6fd8d3a TextMeshPro demo scene 6 years ago
desktop-maesty/steve f6af83e001 Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c# 6 years ago
desktop-maesty/steve 4ef3f2a3fb Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty 6 years ago
desktop-maesty/steve 4e2231a92d Correct width calc on smaller width inspectors 6 years ago
desktop-maesty/steve 311e7b4084 Fix #710 6 years ago
desktop-maesty/steve 878ea043d9 Add Option to enable Searchable PopupMenus 6 years ago
desktop-maesty/steve 05723a0655 Remove Unity Standard Assets, Replaced with Fungus example scripts 6 years ago
desktop-maesty/steve bee577d945 BasePopupWindowContent now has None as optional 6 years ago