chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
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Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
9 years ago
chrisgregan
1a2f56d11f
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
9 years ago
chrisgregan
a79b1240ac
Add a graphic ray caster if none exists
9 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
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Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
0c302cd2b8
Set game object active before setting character image
9 years ago
chrisgregan
fd52475268
Fixed init order issue with caching localizeable objects
9 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
9 years ago
chrisgregan
eaa7b0eafa
Fixed Say Dialog registering a click when Menu option selected
9 years ago
chrisgregan
cc43ca7777
Renamed Fade Out to Fade When Done
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More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
9 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
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Can now stop writing mid sentence
9 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
9 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
9 years ago
chrisgregan
979c77181e
Renamed DialogAudio to WriterAudio
9 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
9 years ago
chrisgregan
640c6a58fd
Changed DialogAudio to be a component
9 years ago
chrisgregan
23c561bca8
Continue image is now a button
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Added a button-only option in Dialog Input
9 years ago
chrisgregan
48947f6583
Hold down shift while pressing key to advance instantly
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Also added missing tooltips
9 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
ca8a50645e
Combine Dialog and Say Dialog classes
9 years ago
chrisgregan
383761d349
Removed old dialog fade system
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Say tag help now comes from TextTagParser
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago
chrisgregan
90614ed59a
Removed unused audio properties
9 years ago
chrisgregan
d00b7a29e4
Removed unneeded variables
9 years ago
chrisgregan
11fa2a6eaa
Continue image displays when waiting for user input
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Say Dialog sets to 0 alpha at start
9 years ago
chrisgregan
12cef21814
Say Dialogs hide on start
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
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Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
cd229aed32
Removed unused DialogParser.cs class
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Has been replaced by unit tested TextTagParser.cs
9 years ago
chrisgregan
e27753a668
Spawn Event System from Flowchart instead of Menu command
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Event System is now required by dialog click input
9 years ago
chrisgregan
08e0677f8d
Dialog class now uses Writer component to write text
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Added initial test scene
9 years ago
chrisgregan
d6f057c98c
Refactored localisation system to use ILocalizable interface
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You can now add custom commands that work with the localisation system
by implementing the ILocalizable interface.
9 years ago
chrisgregan
1b977b69dc
Localization now supports Write and Set Text commands
9 years ago
chrisgregan
e13d6c35b0
Portrait command now moves portraits using world position instead of anchored position
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Setting position using the anchored position was giving unintuitive
behaviour, using world position is much more straightforward.
9 years ago
chrisgregan
04aec28426
Added interactable property to Menu command
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Allows you to add Menu options that are not selectable by the user
(e.g. they option is not available yet).
https://trello.com/c/bFjmGfBc
9 years ago
chrisgregan
ddf340ec1f
Fixed Event System not created after Load Scene #121
9 years ago
chrisgregan
60fbcef87a
Fixed voice over audio only works every second time #126
9 years ago
chrisgregan
d71df99c2a
Fixed moving and fading portraits at the same time
9 years ago
chrisgregan
f8aa36170e
Fixed: Character portrait images have display artefacts #92
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Changed MoveSpeed to MoveDuration (more robust)
Replaced cross fade material with simple image tweening system.
Stage Show / Hide now done by tweeting the CanvasGroup alpha.
WaitUntilFinished option now works robustly (using a Coroutine).
9 years ago
chrisgregan
e1af29fe12
Trim whitespace and newlines after {wc} & {c} tags #115
10 years ago
chrisgregan
dc908282ad
Standard Text import strips out newline characters #114
10 years ago
chrisgregan
10bd56c54b
{x} tag causes null reference error #113
10 years ago
chrisgregan
cd29f7a297
Add writing sound volume property on Dialogs #108
10 years ago
chrisgregan
6e4f22f421
Localization id should default to use Flowchart object name #101
10 years ago
chrisgregan
18ed00619c
Remove incorrect header info
10 years ago
chrisgregan
725146a1aa
Fixed choose English as language in localisation example #100
10 years ago
chrisgregan
0e1208fd07
Added missing tooltips for Commands and Event Handlers
10 years ago
chrisgregan
4cc04e5546
Added some missing command tooltips
10 years ago
chrisgregan
7441fcdcd6
Fixed single character Say text not parsing correctly
10 years ago
chrisgregan
e1c308cd0a
Null pointer checks when fading in dialogs
10 years ago
chrisgregan
ec1d98b333
Help box and readability improvements for Localisation editor
10 years ago