227 Commits (c1b0b10def7ae60edf23992b04642897f432cfe7)

Author SHA1 Message Date
desktop-maesty/steve a7aac4291a Correct variable list in flowchart window width 7 years ago
desktop-maesty/steve 8a33c93391 VariableEditor PropertyDrawers copy label before GetPropertyHeight to ensure correct names are dispayed 7 years ago
desktop-maesty/steve 8305fc3776 Replace Reorderable List with latest from Rotorz repo as of 2018-07-12 7 years ago
desktop-maesty/steve c2e317ea5a Reorderable lists for commands and variables now use EditorGUI determined LineHeight 7 years ago
desktop-maesty/steve ff5c46195f Remove manual left offseting in ReorderableList CommandListAdapter 7 years ago
desktop-maesty/steve 985eae4199 Specialised Editors correctly call base OnEnable 7 years ago
desktop-maesty/steve 17cd4cde4e Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit 7 years ago
desktop-maesty/steve 7ee3a0b0ee Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources 7 years ago
desktop-maesty/steve bbf3c06d3c CommandListAdapter now uses Unity ReorderableList not Rotorz 7 years ago
desktop-maesty/steve 7749f8b3c8 When a change is detected in the flowchartwindow var list mark the flowchart dirty so the inspector refreshes. 7 years ago
desktop-maesty/steve 5038f8baae FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor 7 years ago
desktop-maesty/steve a518dc284f VariableListAdapter no longer Rotorz 7 years ago
desktop-maesty/steve 265b1b2f83 Isolated rotorz to CommandListAdaptor and VariableListAdaptor 7 years ago
desktop-maesty/steve bf5cb48592 Updated to 2018.1 7 years ago
desktop-maesty/steve 087f327ed2 Force the hierarchy icon list to refresh when a script a is loaded/changed, fixes delay when icons disappear after a code change is made by no change is made in Unity itself. 7 years ago
desktop-maesty/steve a631aee6d9 Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
Jorge Ramirez 60bfe84399 Add comparison and setting functionality for the Vector2 and Vector3 variables 7 years ago
Jorge Ramirez 57776a67da Add comparison and setting functionality for the Transform variable 7 years ago
Jorge Ramirez 3035446336 Add comparison and setting functionality for the Texture variable 7 years ago
Jorge Ramirez 27b97990d6 Add comparison and setting functionality for the Sprite variable 7 years ago
Jorge Ramirez 041950b35f Add comparison and setting functionality for the Rigidbody2D variable 7 years ago
Jorge Ramirez 7810fecbf9 Add comparison and setting functionality for the Object variable 7 years ago
Jorge Ramirez e8a19dbcc5 Add comparison and setting functionality for the Material variable 7 years ago
Jorge Ramirez acfba940a9 Add comparison and setting functionality for the Color variable 7 years ago
Jorge Ramirez 110c11f280 Add comparison and setting functionality for the AudioSource variable 7 years ago
Jorge Ramirez 88711d84a6 Add comparison and setting functionality for the Animator variable 7 years ago
Jorge Ramirez c93f81a007 Refactor compare variable system and add comparison for GameObjects 7 years ago
Jorge Ramirez 673b3166a3 Refactor set variable system, add setting of GameObjects 7 years ago
desktop-maesty/steve 122c4f3975 More thorough checking that the Fungus EditorResource folder is infact the Fungus EditorResource folder 7 years ago
Chris Gregan b2ff80220e Fixed compiler warnings in Untity2017.3 7 years ago
desktop-maesty/steve a9dc553c49 Added GlobalVariables 7 years ago
Chris Gregan 4d07b5ff0d Fixed null exception in command document generator 7 years ago
desktop-maesty/steve da5a08c2a9 VariableList now makes attempts to allow scroll bars being required 7 years ago
desktop-maesty/steve be66286822 Removed ShowVariables bool, just showing the variables in the fungus flowchart inspector always 7 years ago
desktop-maesty/steve fb5c174152 Added TextTag WVO WaitForVoiceOver 7 years ago
desktop-maesty/steve 4375852e4b Remove hidevariablesInInspector from FungusEditorPrefs as per feedback 7 years ago
desktop-maesty/steve 0b81c75e2e Added ability to show variable list in the Flowchart Inspector 7 years ago
desktop-maesty/steve ffa5b2d189 Added MenuShuffle Fungus Command and a demo scene 7 years ago
desktop-maesty/steve cc7bbf0db1 GetCommandInfo returns the highest priority CommandInfo to better support multiple names while maintaining what is shown in the inspector 7 years ago
desktop-maesty/steve 2de96f8f04 Added Rigidbody2D variable type 7 years ago
Chris Gregan 8eeb63ad99 Fixed typo in BlockEditor.BlockField() #633 7 years ago
Chris Gregan 73a179484c Fixed custom editor for ElseIf command #630 8 years ago
desktop-maesty/steve c8ecbce079 Added MonoBeh fungus event handlers and physics demo scene 8 years ago
desktop-maesty/steve 8765f7ea4e Remove commented out code 8 years ago
desktop-maesty/steve 57d2c71341 Changed icon loading to be FungusEditorResources 8 years ago
desktop-maesty/steve d32c31aa74 Added script to show fungus icon in the hierarchy 8 years ago
desktop-maesty/steve 1bbb8da1c3 Added logic to handle destroying the blockdrawers when the target flowchart changes underneath them. 8 years ago
desktop-maesty/steve 6eae87c4dc Missed check 8 years ago
desktop-maesty/steve 8a2d2b4c65 CommandByName text enter caches command for next frame to be added during the normal keyboard input section to avoid those events being eaten by other parts of the gui and us playing nice with what Unity GUILayout expects 8 years ago
desktop-maesty/steve c8f8bf4d8b Smarter split actually being tested now 8 years ago