917 Commits (b8d65eef1b13346ea3c4fb5e305709aa94da0caa)

Author SHA1 Message Date
chrisgregan 4f0e21d0da Control fade out effect in Fade To View command #109 10 years ago
chrisgregan e44c1332d6 Added target tag property to Set Collider #105 10 years ago
chrisgregan cd29f7a297 Add writing sound volume property on Dialogs #108 10 years ago
chrisgregan 3d6734c759 Variable substitution now also checks public variables 10 years ago
chrisgregan 3e3359bc7f Fix iTween overriding position when dragging an object #107 10 years ago
chrisgregan 1de742cbb4 Spawn narrative prefabs at 0,0,0 by default #106 10 years ago
chrisgregan 84a13a00fa Add Set Collider command #105 10 years ago
chrisgregan 2bf17e6920 Add disclosure rectangle on Variables panel #104 10 years ago
chrisgregan b8db7c6311 Description of Call command is out of date #103 10 years ago
chrisgregan 2d293b68a7 Tell user that all character portraits should be same dimensions #102 10 years ago
chrisgregan 6e4f22f421 Localization id should default to use Flowchart object name #101 10 years ago
chrisgregan 07b7103014 Fixed API change for Unity 5.0.2 10 years ago
chrisgregan 252d306d5b Improved readability of Event Handler block info 10 years ago
chrisgregan 1d42169002 Deleted unused SendEvent class 10 years ago
chrisgregan 107f4f4756 Added Set Text and Get Text commands 10 years ago
chrisgregan d039c50cb0 Added Spawn Object command 10 years ago
chrisgregan 18ed00619c Remove incorrect header info 10 years ago
chrisgregan 4882bfa8e5 Only render outer box when Views are not selected 10 years ago
chrisgregan 725146a1aa Fixed choose English as language in localisation example #100 10 years ago
chrisgregan 76633c5f2f Fixed iTween target property not upgrading from beta 6 #99 10 years ago
chrisgregan 659abfba72 Added CallMethod command 10 years ago
chrisgregan 1ee32cf4a1 Fixed bug in SendMessage command if no command specified 10 years ago
chrisgregan 9a9d72f885 Move connection marker down below handler description 10 years ago
chrisgregan 0e1208fd07 Added missing tooltips for Commands and Event Handlers 10 years ago
chrisgregan 4cc04e5546 Added some missing command tooltips 10 years ago
chrisgregan b2a500b764 Refactored reference doc exporter 10 years ago
chrisgregan 350935812d Improved reference doc export 10 years ago
chrisgregan f9e2f61e01 Added missing tooltip 10 years ago
chrisgregan 057203af42 Improved LocalizationEditor.ExportLocalizationFile 10 years ago
chrisgregan 1834373de6 Export command and event handler reference documentation 10 years ago
chrisgregan 3eeca83443 Fixed Usfxr sounds not playing in editor in Unity 5 #98 10 years ago
chrisgregan 34c906dadd Fixed GUI console errors when deleting all commands in a block 10 years ago
chrisgregan a151d31df5 Added info box if no commands currently in command list 10 years ago
chrisgregan 805956e825 Fixed Break command logic 10 years ago
chrisgregan ced8467d27 Fixed Fade Sprite null reference error if no sprite selected 10 years ago
chrisgregan 7441fcdcd6 Fixed single character Say text not parsing correctly 10 years ago
chrisgregan d268a40c92 Fix incorrect height of block inspector area 10 years ago
chrisgregan 0fcd386cfd Renamed pauseAfterCommand to stepPause 10 years ago
chrisgregan 75e0e2b717 Disconnect prefab instance when creating Flowcharts 10 years ago
chrisgregan d2acf9772f Handle special case of block calling itself 10 years ago
chrisgregan 9c4a9ffa47 Reorganised scripting commands under scripting, flow and variables categories 10 years ago
chrisgregan 2fc0e2ebf2 Added waitDuration property to Play Usfxr Sound command 10 years ago
chrisgregan e053ef100b Null pointer check in legacy Choose command 10 years ago
chrisgregan b8440daf47 Fixed character description property in Character Editor 10 years ago
chrisgregan e1c308cd0a Null pointer checks when fading in dialogs 10 years ago
chrisgregan ec1d98b333 Help box and readability improvements for Localisation editor 10 years ago
chrisgregan 3453faf84d Support scene move shortcuts in flowchart window #97 10 years ago
chrisgregan 7260f65265 Deleted Run Flowchart command 10 years ago
chrisgregan 7a11cceaa3 Call a block in another Flowchart. Stop, Continue or Wait Until Finished. 10 years ago
chrisgregan 7b7c33952f Executing icon fade is now based on absolute time (no update required) 10 years ago