chrisgregan
f97fb90b10
Updated music in the hunter
10 years ago
Lynxelia
bc19ac92f1
added system for static portraits
10 years ago
chrisgregan
ffa0960939
Added a gizmo to View objects to select in scene view
10 years ago
chrisgregan
40df81e80e
Updated music in The Hunter example
10 years ago
chrisgregan
d2a138f9e2
Added Fungus Script comments for all example scenes
10 years ago
chrisgregan
48961142bb
Updated UI to use flowchart style nodes
...
Icon displayed beside any currently executing sequences.
Icon displayed beside any currently executing command in selected
sequence.
Can now select & edit commands while game is running.
Sequences now resize correctly when name changes.
Added texture resources for sequence node types.
Sequences now have multiple shapes (Event, Process, Choice types)
Sequences can now have a description displayed underneath the node.
10 years ago
chrisgregan
b2a47675f2
Fixed UsfxrAudioExample Fungus Script
10 years ago
chrisgregan
3b4f840251
Fixed The Hunter Fungus Script
10 years ago
chrisgregan
5ff48c5bc7
Fixed The Facility Fungus Script
...
All commands and event handlers are now contained in the Fungus Script
object.
10 years ago
chrisgregan
675aaa49e6
Fixed Jumping Prax scene file
10 years ago
chrisgregan
0a21be85b9
Fixes for Jumping Prax scene
...
Commands & event handler components are now part of Fungus Script object
Fixed texture compression artefacts
10 years ago
chrisgregan
c66d306cf0
Reverted TargetObject property to just use GameObject instead
...
This feature was just adding more complexity in practice
10 years ago
chrisgregan
e47d0c3361
Renamed Examples to FungusExamples
...
The Spine animation library uses an Examples folder which was causing
both sets of example files to merge together.
10 years ago