Pavel Kvas
20cd537eb6
remove redundant if checks for stage field
9 years ago
Chris Gregan
6c0c75cefa
Updated Trigger example
9 years ago
Chris Gregan
fc440099b4
Added ExecuteLua example
9 years ago
Chris Gregan
0cdd16d4f1
Blocks example
9 years ago
Chris Gregan
8e13371d2d
Fixed typo
9 years ago
Chris Gregan
8ebad6ef6a
Added more examples
9 years ago
Chris Gregan
27177e0e79
Updated examples
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Moved InfoText.cs to FungusLua folder
9 years ago
Chris Gregan
e185e8d2aa
Renamed narrative test
9 years ago
Chris Gregan
1069b7d069
Increased size of text box
9 years ago
Chris Gregan
7f864e539a
Added Bindings/CustomScript example scene
9 years ago
Chris Gregan
30d122a94a
Added localisation example
9 years ago
Chris Gregan
035603a529
Added HelloWorld Lua example
9 years ago
chrisgregan
2914472dda
Refactored LuaScript
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ExecuteHandler is now a separate component.
Will call any OnExecute method in the game object when executing.
9 years ago
chrisgregan
da0a6fcf0a
Use fungus helper methods as globals or under 'fungus' global.
9 years ago
chrisgregan
efd04a8378
Added Register Types option in Lua Bindings component
9 years ago
chrisgregan
882b6ef65e
Renamed RunLua to LuaScript
9 years ago
chrisgregan
1ae1c4bd1d
Renamed FungusScript to Lua
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If no Lua component exists in the scene then spawn one from the prefab.
9 years ago
chrisgregan
64ec4b21f8
Renamed game object to RunLua
9 years ago
chrisgregan
baf1e90d5c
Fixed c# lists and dictionaries not auto-converting to Lua tables
9 years ago
chrisgregan
c4e7e0237f
Renamed FungusBindings to LuaBindings
9 years ago
chrisgregan
6f886b3f0c
Renamed FungusBindings to LuaBindings
9 years ago
chrisgregan
56cd4b213c
Initial implementation of FungusScript Lua scripting
9 years ago
chrisgregan
5eee50529b
Added Play Animation State command #378
9 years ago
chrisgregan
b393b85950
Text types faster
9 years ago
chrisgregan
1f510f37af
iTween target object
9 years ago
chrisgregan
be1c305406
Specify the object to shake for punch tag
9 years ago
chrisgregan
231027c25d
Removed empty gameobject in sherlock demo
9 years ago
chrisgregan
06fc544950
Improved Enter Name example
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Demonstrates Writer, Write, Get Text, Set Interactable, etc.
9 years ago
chrisgregan
27376aa143
Added Button Clicked and End Edit event handlers
9 years ago
chrisgregan
25ab756cd7
Fixed: Remove legacy hidden objects in example scenes #159
9 years ago
chrisgregan
81808e6743
Fixed: Flowchart in The Hunter example has Hide Components set to false #150
9 years ago
chrisgregan
d3f2b9a44b
Removed unused Ciara2 character
9 years ago
chrisgregan
21dc47b9f6
Added input text example
9 years ago
chrisgregan
0c9c7da7af
Updated example scenes to work with new dialog system
9 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
9 years ago
chrisgregan
59537427db
Fix for Say Dialogs not fading out after Exit block
9 years ago
chrisgregan
89185498fb
Story text font size is bigger
9 years ago
chrisgregan
23c561bca8
Continue image is now a button
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Added a button-only option in Dialog Input
9 years ago
chrisgregan
46abb069d6
Reduced nextClickDelay to 0
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No need for a developer fast forward now, use keyboard
9 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
9 years ago
chrisgregan
e098549584
User can click to skip current line of text.
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
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Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
c797845619
Fixed invalid 'shiver' tag
9 years ago
chrisgregan
2461a5e686
Added attribution to thenounproject.com for mouse pointers
9 years ago
chrisgregan
407d13f4ca
Added Set Mouse Cursor command and drag and drop support
9 years ago
chrisgregan
8a8e9fe3de
Added Ben Keenan credit to The Facility
10 years ago
chrisgregan
58cff03981
Added special thanks to attribution
10 years ago
chrisgregan
e41f596020
Using iTween and Portrait commands in same Flowchart causes null exception #116
10 years ago
chrisgregan
3b73d9563e
Removed obsolete commands and other dead code
10 years ago