1428 Commits (b650b80cf5383c58cd44eb020a7bb023b604876e)

Author SHA1 Message Date
Christopher b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
Christopher 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago
Christopher 51004f9bfd Fast Forward button 8 years ago
Christopher 3f1900d002 Hide / show save menu 8 years ago
Christopher c8a257fb1e Fixed setmenudialog() lua function does not set main active menu dialog #578 8 years ago
Christopher 923a054a26 Save menu button 8 years ago
Christopher 467ea81f02 Button interactable state updates based on save data state 8 years ago
Christopher f6fe5885c4 Click sound when buttons are clicked 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 3b3af2d80c Added more save manager signals 8 years ago
Christopher 5a487df208 Fixed Sprite Object click skips writing Say Text #576 8 years ago
Christopher 2984418056 SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher b230acf506 Updated slot picking 8 years ago
zvinless abc4cb0a07 Added newlines to switch for consistency 8 years ago
zvinless 4ca7ecbdc6 Added block search dropdown 8 years ago
zvinless 6f2ec7fb5f Added simple search filter to highlight blocks 8 years ago
Christopher 5c7ca33cd0 Added SavePicker dialog 8 years ago
Christopher 6b16b494e6 Renamed SaveHelper to GameSaver 8 years ago
Zach Vinless 88ffa62c3f Added connection_point to FungusEditorResources asset 8 years ago
Christopher cb95ccc760 Refactored SavePointData to support multiple flowcharts 8 years ago
Christopher a9600010bf Added save description field 8 years ago
Christopher c0b3256df1 Refactored SavePointData classes 8 years ago
Christopher 881c1259bf Refactored event handler names and categories 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Christopher 74a243ad12 Start Label property in Call command 8 years ago
Christopher 43a8aabccf Renamed save commands 8 years ago
Christopher 80f47a80ea Fixed block name not saving correctly 8 years ago
Christopher b642fb5522 Loading of saved data 8 years ago
Christopher 0c84493c0e Updated SaveSystem 8 years ago
Zach Vinless bb0aa56ad0 Updated paste function to assign command ItemIds and event handler parent blocks 8 years ago
Zach Vinless dd5bdf6dcf Reimplemented cut/copy/paste using SerializedObjects 8 years ago
Zach Vinless 8be8b378c2 Fixed compatibility with Unity 5.0 and 5.1 and handled reimporting resources asset 8 years ago
Zach Vinless c61f4b05ce EditorResources now uses SerializedObject to maintain asset references 8 years ago
Zach Vinless 5ddb670ef8 Removed unused GLLineDraw resources 8 years ago
Zach Vinless 07d0122b72 Updated curves, connection points, and grid background 8 years ago
Zach Vinless 344696407d Renamed "Fungus Editor Resources" to "EditorResources" 8 years ago
Christopher d52fe2ef11 Option to Close Other Say Dialogs when one Say Dialog becomes active. 8 years ago
Christopher 7c31e789b9 Fixed nested while loops don't loop correctly #562 8 years ago
Zach Vinless 5f677602c5 Converted tabs to spaces in new files 8 years ago
Zach Vinless 3d431cc591 Added generation of texture names to load directly 8 years ago
Christopher 6c324c5a81 Save and Load flowchart state now working 8 years ago
Christopher b9da6f145e Added SavePointData class 8 years ago
Zach Vinless 60f9bc5fd2 Added tolerance value for right click MouseUp context clicks 8 years ago
Zach Vinless 248096bbfe Fixed compatibility with Unity 5.0 8 years ago
Zach Vinless 4fb4a2f07b Removed copy/cut/paste functionality for now 8 years ago
Christopher fe62bb8f95 Initial stab at saving flowchart variables. 8 years ago