Chris Gregan
4bfaad2004
Added pr changes to new branch
9 years ago
Chris Gregan
591582897e
Fixed Edge of inspector window clipped incorreclty in Unity 5.4 beta #425
9 years ago
Chris Gregan
77c5c5f616
Moved info text object tp FungusLua
9 years ago
Chris Gregan
d26a3ea08c
Added InforText to Fungus utilities menu
9 years ago
inarizushi
0fd7488dbc
Add StopAllPlayCommand
...
The StopAllPlayCommand is like the PlayCommand but will stop all other executing blocks first.
9 years ago
Chris Gregan
91738fa817
Made already executing case more robust
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If a Block is already running, it’s better to stop the Block, wait a
little while and then start it executing again.
Also changed ‘Play from Selected Command’ to ‘Play from selected’ -
just a wee bit shorter.
9 years ago
=
19c7393a0b
Update play command to work with latest master
9 years ago
Inari Zushi
313b286b01
Add Block and command switching during playback
9 years ago
Inari Zushi
f68efa9772
Add play command to context menu
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When only one command is selected, an option will pop up to "Play from
Selected Command"
9 years ago
Inari Zushi
c846d45d0c
Add Block and command switching during playback
9 years ago
Inari Zushi
b5081a530b
Add play command to context menu
...
When only one command is selected, an option will pop up to "Play from
Selected Command"
9 years ago
chrisgregan
7c33917cab
Fixed command summary text overlapping edge in Unity 5.4 beta
9 years ago
chrisgregan
8286971205
Single line and multi-line StringData variants
9 years ago
chrisgregan
d7ff585059
Fixed command name spacing when line numbers shown
9 years ago
chrisgregan
62a1b8d40b
Added Show Line Numbers option to Flowchart
9 years ago
Timothy Ng
1ac8669a43
Implemented suggestions
9 years ago
Timothy Ng
74c14f5985
replaced say dropdown menu with object picker
9 years ago
chrisgregan
fbecad8df8
Fixed line endings on InvokeMethod classes
9 years ago
Timothy Ng
54edaf14fe
Fixed formating of command list
9 years ago
Timothy Ng
3af0a9faa2
Command List now displays line numbers
9 years ago
chrisgregan
38f591068d
Fixed faulty indent levels when inspector is not displayed #380
9 years ago
chrisgregan
447862c86f
Fixed faulty indent levels when inspector is not displayed #380
9 years ago
chrisgregan
5587311a2d
Fixed private variable values being reset with multiple flowcharts #389
9 years ago
chrisgregan
2536ae4351
Reduced width of variable popup
9 years ago
chrisgregan
f937aed6cb
Audio commands can use variables in properties
9 years ago
chrisgregan
9788021f2c
iTween properties accept variables
9 years ago
chrisgregan
ee2d85a18f
Anim commands use variable datas
9 years ago
chrisgregan
0087d8c482
Improved Flowchart UpdateVersion system
9 years ago
chrisgregan
c1fe3eb13f
Added Export Fungus Package menu item
9 years ago
chrisgregan
c9a081f4fd
Fixed CustomGUI class not in Fungus namespace #353
9 years ago
chrisgregan
e461d14200
Fixed Null reference if command classes have same name #312
9 years ago
chrisgregan
001665ef0b
Fixed End command indents when not matched with an If #308
9 years ago
chrisgregan
3aa4333870
Users losing track of where their Blocks are in Flowchart window #302
9 years ago
Chris Gregan
16af3dcf2f
Fixed corrupted character in Windows builds
9 years ago
chrisgregan
00b6b910bc
Fixed logic for setting GameStarted block in new Flowcharts
...
Also added safety cleanup code to remove null items in variable list in
cleanup.
9 years ago
chrisgregan
69dbc5d019
Fixed Flowchart objects break when made into a prefab #275
9 years ago
chrisgregan
e2b7c542e9
Fixed: Null reference error after editing Flowchart code #181
9 years ago
chrisgregan
3cb52dfab4
Added a Hide Commands property to Flowchart
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Any command or category name that matches an item in the list will not
appear in the add command menu.
9 years ago
chrisgregan
d7a646c319
Fixed: Undo for delete command is broken #161
9 years ago
chrisgregan
9304dc54ac
Can filter the list of supported commands by subclassing Flowchart
9 years ago
chrisgregan
f4654e265d
Added test for Save Variable / Load Variable
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Added FailTest and PassTest commands
9 years ago
chrisgregan
28d53f5576
DrawEventHandlerGUI is now virtual
9 years ago
chrisgregan
ce69debb61
Added Create > Fungus Logo menu option
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Fixed spawned objects not centering in scene view
9 years ago
chrisgregan
53496ea554
Fixed: Copy / paste causes Block inspector to reset height #145
9 years ago
chrisgregan
f91d12ba4b
Added NullTargetCheck() to catch cases of orphaned command editors
9 years ago
chrisgregan
c2fd41f25a
Fix for intermittent null reference error from custom editors
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Made cache into a static list so it persists between serialization /
deserialization. This should guarantee that every editor that gets
created gets destroyed later.
9 years ago
chrisgregan
2997b0fdd8
Fixed: Duplicate block does not do a deep copy #129
9 years ago
chrisgregan
550f5857f5
Invoke Event and Invoke Method commands
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Renamed Invoke to Invoke Event (uses EventSystem).
Added Invoke Method command contributed by bigdiddy on forum.
Made some minor changes to contrbuted code:
1. Show Inherited is now on it’s own line in inspector
2. Removed Init on Awake option - always inits on awake
3. Added a Delay property to be consistent with Invoke Event command
Added an integration test for both Invoke Event and Invoke Method
9 years ago
chrisgregan
e0e1fbf4ae
Fix for intermittent error message in command editor OnEnable
9 years ago
chrisgregan
9a066b366f
Explicitly flag command properties as reorderable lists
9 years ago