Chris Gregan
8eeb63ad99
Fixed typo in BlockEditor.BlockField() #633
7 years ago
Chris Gregan
73a179484c
Fixed custom editor for ElseIf command #630
7 years ago
desktop-maesty/steve
c8ecbce079
Added MonoBeh fungus event handlers and physics demo scene
7 years ago
desktop-maesty/steve
8765f7ea4e
Remove commented out code
7 years ago
desktop-maesty/steve
57d2c71341
Changed icon loading to be FungusEditorResources
...
Added fungus_mushroom to EditorResources
Added Fungus to Editor->Preferences-Fungus
-Added ability to toggle off the fungus icon in the hierarchy in case it conflicts with other tools or is just undesired
7 years ago
desktop-maesty/steve
d32c31aa74
Added script to show fungus icon in the hierarchy
7 years ago
desktop-maesty/steve
1bbb8da1c3
Added logic to handle destroying the blockdrawers when the target flowchart changes underneath them.
...
-A nuclear option perhaps but solves Prefab Variable Dereferencing #618
7 years ago
desktop-maesty/steve
6eae87c4dc
Missed check
7 years ago
desktop-maesty/steve
8a2d2b4c65
CommandByName text enter caches command for next frame to be added during the normal keyboard input section to avoid those events being eaten by other parts of the gui and us playing nice with what Unity GUILayout expects
7 years ago
desktop-maesty/steve
c8f8bf4d8b
Smarter split actually being tested now
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Remove attempt to keep index in command list as it is not required for this feature and is causing an exception due to unmatched GUILayouts
7 years ago
desktop-maesty/steve
c14363f327
Comments added to clarify filter conditions on preview commands
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Limit the number of suggested commands and show elipsis if there are more than that
7 years ago
desktop-maesty/steve
08e7f8d311
Working command list preview and navigable via arrow keys and confirmable via Enter/Return
7 years ago
desktop-maesty/steve
a2d1c7392e
Can now filter more intelligently
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-Can add the command by hitting enter if there is exactly 1 of them
7 years ago
desktop-maesty/steve
285b229446
Show results of partial match
...
-requires case independance and a way to actually confirm it
7 years ago
desktop-maesty/steve
0a42c8c48d
Started refactor and work on textfield for typing command name in block editor
7 years ago
Christopher
367f0527f4
Replaced slow calls to FindObjectOfType() and FindDerivedTypes()
8 years ago
Christopher
7dacaa70d9
Fixed Cmd+Left Click doesn't register as right click on OSX #595
8 years ago
Christopher
8d81173ffc
Fixed can't inspect disabled Flowchart #598
8 years ago
Christopher
85b4038f19
Updated project to Unity 5.6.0, fixed some warnings.
8 years ago
Christopher
d4b0f45ade
Added Delete Save Data button to Save Menu inspector.
8 years ago
Christopher
819b6c52c7
Added custom editor for Save Point Loaded event handler
8 years ago
Christopher
d3ed078c9e
Added description fields to Invoke Event and Invoke Method
8 years ago
Christopher
ecd44c584f
Fixed cannot divide an integer by an integer using Set Variable #579
8 years ago
Christopher
d34f795f27
Fixed Flowchart prefab's block show as empty on the Inspector #583
8 years ago
Zach Vinless
096f42c652
Updated variable names so it's clear when events are used
8 years ago
Zach Vinless
3f17ef564f
Made sure selected block is always on top
8 years ago
Zach Vinless
6c7e53356c
Fixed connections not highlighting
8 years ago
Zach Vinless
0854c2339b
Added back necessary DestroyImmediate call
8 years ago
Zach Vinless
1808d04f3a
Spacing cleanup
8 years ago
Zach Vinless
b93883f203
Implemented EventWindow handlers
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Made flowchart class variable
Removed variables with no references
8 years ago
Zach Vinless
e85745cdda
Separated early events from DrawOverlay()
8 years ago
Zach Vinless
5f0e58194a
Added EventWindow class
8 years ago
Christopher
85634f969a
Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
8 years ago
Christopher
8d23d6c136
Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
8 years ago
Zach Vinless
7698ebef08
Removed "Center View" button from FlowchartEditor
8 years ago
Christopher
2df05682b9
Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
8 years ago
Christopher
bd12624b58
SavedObjects displays flowcharts as a reorderable list.
8 years ago
Christopher
1e9d021741
Added menu options for spawning SaveMenu and SavedObjects prefabs
8 years ago
Christopher
d2444982dc
Improved save game example. Save Point Loaded now handles multiple keys.
8 years ago
zvinless
abc4cb0a07
Added newlines to switch for consistency
8 years ago
zvinless
4ca7ecbdc6
Added block search dropdown
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Added popup window that appears beneath search filter so that users can
easily find blocks by name
8 years ago
zvinless
6f2ec7fb5f
Added simple search filter to highlight blocks
8 years ago
Christopher
71c2b4e357
Added Game Loaded event handler and save key.
8 years ago
Christopher
74a243ad12
Start Label property in Call command
8 years ago
Christopher
43a8aabccf
Renamed save commands
8 years ago
Christopher
0c84493c0e
Updated SaveSystem
8 years ago
Zach Vinless
bb0aa56ad0
Updated paste function to assign command ItemIds and event handler parent blocks
8 years ago
Zach Vinless
dd5bdf6dcf
Reimplemented cut/copy/paste using SerializedObjects
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-Added cut/copy/paste functionality
-Replaced DuplicateBlocks() functions with calls to Copy() and Paste()
to reduce duplicated code
8 years ago
Zach Vinless
8be8b378c2
Fixed compatibility with Unity 5.0 and 5.1 and handled reimporting resources asset
8 years ago
Zach Vinless
c61f4b05ce
EditorResources now uses SerializedObject to maintain asset references
8 years ago