lealeelu
b083bb0c7f
Add ease
8 years ago
lealeelu
ff7369f5d3
Add option to show previous lines
8 years ago
lealeelu
8b06f173d2
Add option to disable menu
8 years ago
lealeelu
12fc2081f5
Separate NarrativeLogMenu from SaveMenu
8 years ago
lealeelu
9ecbf321f2
Use signals to notify Narrative log update
8 years ago
lealeelu
d28cd2ea88
Make NarrativeLog saving work
...
- Changed the name of the HistoryManager to NarrativeLog
- Created the SaveReset SaveManagerSignal but it needs to be tied in
- Made the PrettyPrint only show previous logs, not the current dialog.
8 years ago
lealeelu
7fb0644300
Add Narrative Log to save menu
8 years ago
Christopher
c02eda3b81
Fixed can't use FungusLua separately to rest of Fungus #596
8 years ago
morningfungame
0cc280cddb
Add portrait DimColor
8 years ago
Christopher
b4ebe88bb3
Fixed SayDialog not caching all Substitution Handlers when enabled #599
8 years ago
Christopher
87774219f3
Renamed Both mode to BlockNameAndCustom in SavePoint command
8 years ago
Christopher
8f71e11880
Added utility to convert all files to Mac line endings
8 years ago
Wilson Wong
c6d95074fd
New Keymode, use both block name and custom key.
...
You can now use both the keymodes, which will produce something like <Block Name>_<Your Custom Key>. You can even specify the character that separates the two.
8 years ago
Christopher
6f9385cc22
Fixed Write command "Clear Text" option not working #594
8 years ago
Christopher
47eae05b5a
Variable substitution works in Set Variable (String) command
8 years ago
lealeelu
0a0bbfa3b6
Stops Conversation Audio
8 years ago
Christopher
9dd801d0f7
Support use of \n newline character in Say and Conversation text
8 years ago
lealeelu
354ff1c120
fix portrait hide bug in conversation
8 years ago
Christopher
d4b0f45ade
Added Delete Save Data button to Save Menu inspector.
8 years ago
Christopher
1ab555308d
Updated changelog
8 years ago
Christopher
284f408ef5
Updated docs for Save Data Key
8 years ago
Christopher
7294c7810e
Exposed Save Data key to support multiple game save files in the same project
8 years ago
Christopher
819b6c52c7
Added custom editor for Save Point Loaded event handler
8 years ago
Christopher
798f2458cf
Add properties to control LuaEnvironment debug server
8 years ago
Christopher
d3ed078c9e
Added description fields to Invoke Event and Invoke Method
8 years ago
Christopher
e7d92c9c15
Updated changelog
8 years ago
Christopher
6b5eff338d
Fix for start point not being executed on startup.
8 years ago
Christopher
19edf578d7
Fixed centered text shifts position when written by Say command #569
8 years ago
Christopher
1e067a01fa
Fixed Say text appears for single frame when using Say command #575
8 years ago
Christopher
eabbed3e7a
Fixed MenuDialog Lua Bug #565
8 years ago
Christopher
211b197f77
Fixed using say in lua doesn't automatically spawn an EventSystem #571
8 years ago
Christopher
ecd44c584f
Fixed cannot divide an integer by an integer using Set Variable #579
8 years ago
Christopher
a4b830a4f0
Fixed tabs in conversation text from Lua #574
8 years ago
Christopher
d34f795f27
Fixed Flowchart prefab's block show as empty on the Inspector #583
8 years ago
Christopher
418545f706
Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
8 years ago
Zach Vinless
096f42c652
Updated variable names so it's clear when events are used
8 years ago
Zach Vinless
3f17ef564f
Made sure selected block is always on top
8 years ago
Zach Vinless
6c7e53356c
Fixed connections not highlighting
8 years ago
Zach Vinless
0854c2339b
Added back necessary DestroyImmediate call
8 years ago
Zach Vinless
1808d04f3a
Spacing cleanup
8 years ago
Zach Vinless
b93883f203
Implemented EventWindow handlers
...
Made flowchart class variable
Removed variables with no references
8 years ago
Zach Vinless
e85745cdda
Separated early events from DrawOverlay()
8 years ago
Zach Vinless
5f0e58194a
Added EventWindow class
8 years ago
Christopher
51587d6545
Updated spine integration to work with latest version of Spine runtime
8 years ago
Christopher
0edc47ac6f
Use Value accessor for Call start label
8 years ago
Christopher
62a6732817
Updated command reference docs
8 years ago
Christopher
85634f969a
Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
8 years ago
Christopher
8d23d6c136
Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
8 years ago
Christopher
d11df62faf
Added autosave option (off by default).
8 years ago
Christopher
db7f71dee2
Removed resume at Label. It's a bit hacky and kinda redundant.
8 years ago