desktop-maesty/steve
cc7bbf0db1
GetCommandInfo returns the highest priority CommandInfo to better support multiple names while maintaining what is shown in the inspector
7 years ago
desktop-maesty/steve
b209d4fcd2
Allow multiple CommandInfos to be added to a class
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SpawnObject can now also be found under GameObject/Instantiate
7 years ago
desktop-maesty/steve
2de96f8f04
Added Rigidbody2D variable type
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Fixed indentlevel for EventHandler:DrawProperties
Added Playground to the FungusExamples
Added Vector3 FungusCommands
- Fields, Normalise, Convert to Vector2, Arithetic
Added TransformProperty FungusCommand
-Get an Set a transform's fields and properties./
-Does not currently support rotation, localRotation nor the Mat4x4 commands as we do not have the appropriate FungusVariables to store them in
Added FungusCommand to Reload Current Scene
Added Rigidbody2D FungusCommands
- AddForce, AddTorque, StopMotion
Added Input GetAxis fungusCommand, fetch Input.GetAxis and store in a FloatData
SpawnObject FungusCommand now can store the gameobject it instantiates and can spawn at itself
Destroy FungusCommand can now be told to pass down a delay to Destroy
Updated Docs with all changes and addtions
7 years ago
desktop-maesty/steve
2b4761c6b5
SaveManager now uses json files in a FungusSaves sub directory for all platforms but webplayer & webgl which still use playerprefs
7 years ago
Chris Gregan
8eeb63ad99
Fixed typo in BlockEditor.BlockField() #633
7 years ago
Chris Gregan
ad8b13862a
Added SpeakingCharacter property to SayDialog
7 years ago
desktop-maesty/steve
75b2128375
Updated Doxyfile
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-Now Fungus 3.6.1
Updated Docs for Commands and Event Handlers
-Added Monobeh events
-Added Math commands
-Added LeanTween commands
-Moved to separate top level side bar menus
Refactor Trig.cs to use common base class
Moved all MonoBeh Event Handlers to appropriate folder
7 years ago
Chris Gregan
73a179484c
Fixed custom editor for ElseIf command #630
7 years ago
desktop-maesty/steve
7c57d8c9a8
Added Fungus Commands for most of MathF
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Added Math demo scene
7 years ago
desktop-maesty/steve
c8ecbce079
Added MonoBeh fungus event handlers and physics demo scene
7 years ago
desktop-maesty/steve
393dc751ba
Added Basic LeanTween Commands
7 years ago
Brahim Hadriche
e58c910b69
fixes #612
7 years ago
desktop-maesty/steve
8765f7ea4e
Remove commented out code
7 years ago
desktop-maesty/steve
57d2c71341
Changed icon loading to be FungusEditorResources
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Added fungus_mushroom to EditorResources
Added Fungus to Editor->Preferences-Fungus
-Added ability to toggle off the fungus icon in the hierarchy in case it conflicts with other tools or is just undesired
7 years ago
desktop-maesty/steve
d32c31aa74
Added script to show fungus icon in the hierarchy
7 years ago
desktop-maesty/steve
1bbb8da1c3
Added logic to handle destroying the blockdrawers when the target flowchart changes underneath them.
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-A nuclear option perhaps but solves Prefab Variable Dereferencing #618
7 years ago
desktop-maesty/steve
6eae87c4dc
Missed check
7 years ago
desktop-maesty/steve
8a2d2b4c65
CommandByName text enter caches command for next frame to be added during the normal keyboard input section to avoid those events being eaten by other parts of the gui and us playing nice with what Unity GUILayout expects
7 years ago
desktop-maesty/steve
c8f8bf4d8b
Smarter split actually being tested now
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Remove attempt to keep index in command list as it is not required for this feature and is causing an exception due to unmatched GUILayouts
7 years ago
desktop-maesty/steve
c14363f327
Comments added to clarify filter conditions on preview commands
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Limit the number of suggested commands and show elipsis if there are more than that
7 years ago
desktop-maesty/steve
08e7f8d311
Working command list preview and navigable via arrow keys and confirmable via Enter/Return
7 years ago
desktop-maesty/steve
a2d1c7392e
Can now filter more intelligently
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-Can add the command by hitting enter if there is exactly 1 of them
7 years ago
desktop-maesty/steve
285b229446
Show results of partial match
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-requires case independance and a way to actually confirm it
7 years ago
desktop-maesty/steve
0a42c8c48d
Started refactor and work on textfield for typing command name in block editor
7 years ago
Christopher
367f0527f4
Replaced slow calls to FindObjectOfType() and FindDerivedTypes()
8 years ago
Christopher
b8a96bef8a
Fixed Localization only localizes character name, not story text #611 , #614
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Wasn’t able to replicate this, but I think it was an issue around
caching SubstitutionHandlers. I’ve changed this system to use a static
list that each substituter registers / unregisters with on OnEnable /
OnDisable. Should be more robust now.
8 years ago
Christopher
64d3648fdc
Fixed Save Menu: clicking to left of collapsed menu clicks hidden buttons #615
8 years ago
Christopher
05bf42fdd7
Stop a named Block in a Flowchart
8 years ago
Conrad Kreyling
a17cfe2aac
break conditionals out to allow for reused code in LuaIf
8 years ago
Christopher
7dacaa70d9
Fixed Cmd+Left Click doesn't register as right click on OSX #595
8 years ago
Christopher
8d81173ffc
Fixed can't inspect disabled Flowchart #598
8 years ago
Christopher
68bec7e593
Added getter to FadeWhenDone property
8 years ago
Conrad Kreyling
56b86c20ca
Make additional methods in SayDialog virtual
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Makes the following methods virtual in SayDialog:
- Awake
- OnDestroy
- GetWriter
- GetCanvasGroup
- GetWriterAudio
- Start
- OnEnable
8 years ago
Christopher
85b4038f19
Updated project to Unity 5.6.0, fixed some warnings.
8 years ago
morningfungame
0cc280cddb
Add portrait DimColor
8 years ago
Christopher
b4ebe88bb3
Fixed SayDialog not caching all Substitution Handlers when enabled #599
8 years ago
Christopher
87774219f3
Renamed Both mode to BlockNameAndCustom in SavePoint command
8 years ago
Christopher
8f71e11880
Added utility to convert all files to Mac line endings
8 years ago
Wilson Wong
c6d95074fd
New Keymode, use both block name and custom key.
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You can now use both the keymodes, which will produce something like <Block Name>_<Your Custom Key>. You can even specify the character that separates the two.
8 years ago
Christopher
6f9385cc22
Fixed Write command "Clear Text" option not working #594
8 years ago
Christopher
47eae05b5a
Variable substitution works in Set Variable (String) command
8 years ago
lealeelu
0a0bbfa3b6
Stops Conversation Audio
8 years ago
Christopher
9dd801d0f7
Support use of \n newline character in Say and Conversation text
8 years ago
lealeelu
354ff1c120
fix portrait hide bug in conversation
8 years ago
Christopher
d4b0f45ade
Added Delete Save Data button to Save Menu inspector.
8 years ago
Christopher
284f408ef5
Updated docs for Save Data Key
8 years ago
Christopher
7294c7810e
Exposed Save Data key to support multiple game save files in the same project
8 years ago
Christopher
819b6c52c7
Added custom editor for Save Point Loaded event handler
8 years ago
Christopher
d3ed078c9e
Added description fields to Invoke Event and Invoke Method
8 years ago
Christopher
6b5eff338d
Fix for start point not being executed on startup.
8 years ago