17 Commits (ac2992f989c83dbd3f0a0f9a2e1b3bd5d92b61fe)

Author SHA1 Message Date
Christopher 56e413a224 Reorganised Fungus folder structure 8 years ago
Chris Gregan 204ce467d8 Use Lua text file in ExecuteLua command 9 years ago
chrisgregan b660db2273 Changed format of string tables to JSON 9 years ago
chrisgregan 6e4e392375 Contents of Lua Script string appended to Lua File contents 9 years ago
chrisgregan 2914472dda Refactored LuaScript 9 years ago
chrisgregan eccd1fecf5 Change type registration to use JSON 9 years ago
chrisgregan 55a261b6ac Fungus table is deleted when in globals mode 9 years ago
chrisgregan da0a6fcf0a Use fungus helper methods as globals or under 'fungus' global. 9 years ago
chrisgregan a66c1a3f3d Improved how fungus lua module is initialized 9 years ago
chrisgregan a7064c455e Combine the unity table with the fungus table 9 years ago
chrisgregan cf589b2475 Moved stringtable to unity table 9 years ago
chrisgregan b71e2674f8 Added Spawn method for spawning a game object from a resource 9 years ago
chrisgregan b4b62f22cf Exposed common GameObject methods like Find, Instantiate, Destroy 9 years ago
chrisgregan 762d1f8a81 Added LuaStore component and prefab to persist values across scene loads 9 years ago
chrisgregan 28469a9119 Display line numbers in Lua error messages 9 years ago
chrisgregan 77504aa59d Split LuaEnvironment into LuaEnvironment & LuaUtils components 9 years ago
chrisgregan a5f733b3f5 Rename Lua component to LuaEnvironment 9 years ago
chrisgregan 882b6ef65e Renamed RunLua to LuaScript 9 years ago
chrisgregan 1ae1c4bd1d Renamed FungusScript to Lua 9 years ago
chrisgregan 84a1f010bf Renamed FungusInvoke to RunLua 9 years ago
chrisgregan baf1e90d5c Fixed c# lists and dictionaries not auto-converting to Lua tables 9 years ago
chrisgregan 887bc54e92 Explicitly register types via text file list 9 years ago
chrisgregan 56cd4b213c Initial implementation of FungusScript Lua scripting 9 years ago