chrisgregan
b393b85950
Text types faster
9 years ago
chrisgregan
1f510f37af
iTween target object
9 years ago
chrisgregan
be1c305406
Specify the object to shake for punch tag
9 years ago
chrisgregan
231027c25d
Removed empty gameobject in sherlock demo
9 years ago
chrisgregan
06fc544950
Improved Enter Name example
...
Demonstrates Writer, Write, Get Text, Set Interactable, etc.
9 years ago
chrisgregan
27376aa143
Added Button Clicked and End Edit event handlers
9 years ago
chrisgregan
25ab756cd7
Fixed: Remove legacy hidden objects in example scenes #159
9 years ago
chrisgregan
81808e6743
Fixed: Flowchart in The Hunter example has Hide Components set to false #150
9 years ago
chrisgregan
d3f2b9a44b
Removed unused Ciara2 character
9 years ago
chrisgregan
21dc47b9f6
Added input text example
9 years ago
chrisgregan
0c9c7da7af
Updated example scenes to work with new dialog system
9 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
9 years ago
chrisgregan
59537427db
Fix for Say Dialogs not fading out after Exit block
9 years ago
chrisgregan
89185498fb
Story text font size is bigger
9 years ago
chrisgregan
23c561bca8
Continue image is now a button
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Added a button-only option in Dialog Input
9 years ago
chrisgregan
46abb069d6
Reduced nextClickDelay to 0
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No need for a developer fast forward now, use keyboard
9 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
9 years ago
chrisgregan
e098549584
User can click to skip current line of text.
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
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Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
c797845619
Fixed invalid 'shiver' tag
9 years ago
chrisgregan
2461a5e686
Added attribution to thenounproject.com for mouse pointers
9 years ago
chrisgregan
407d13f4ca
Added Set Mouse Cursor command and drag and drop support
9 years ago
chrisgregan
8a8e9fe3de
Added Ben Keenan credit to The Facility
10 years ago
chrisgregan
58cff03981
Added special thanks to attribution
10 years ago
chrisgregan
e41f596020
Using iTween and Portrait commands in same Flowchart causes null exception #116
10 years ago
chrisgregan
3b73d9563e
Removed obsolete commands and other dead code
10 years ago
chrisgregan
310bf753dd
Updated Fungus Town intro to use new fade out control
10 years ago
chrisgregan
d221c03988
Updated localisation example scene #100
10 years ago
chrisgregan
edb1d5a7e8
Added Fungus Town example scene
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Demonstrates parallax scrolling effect
10 years ago
chrisgregan
a6a6071c17
Changed Variables example to use Say commands instead of DebugLog
10 years ago
chrisgregan
1328204848
Fixed spanish and french strings in localisation example.
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Added a description explaining how standard language works.
10 years ago
chrisgregan
ac1f026778
Added Sara Mena mention in Sherlock demo readme
10 years ago
chrisgregan
2fc0e2ebf2
Added waitDuration property to Play Usfxr Sound command
10 years ago
chrisgregan
ec1d98b333
Help box and readability improvements for Localisation editor
10 years ago
chrisgregan
890852c0a5
Updated variables scene to run slow in editor.
10 years ago
chrisgregan
60266dd498
Updated scene file
10 years ago
chrisgregan
54254352f7
Changed Variables scene to use menu button instead of key press events
10 years ago
chrisgregan
0b0324902d
Added localization example scene #8
10 years ago
chrisgregan
f35dd95696
Added Call.stopParentBlock to scene file
10 years ago
chrisgregan
b41ab43dad
Fixed 2nd multiple choice menu to use Menu commands
10 years ago
chrisgregan
bc373d8555
Adjusted start scroll pos of Sherlock flowchart.
10 years ago
chrisgregan
1e4434eedc
Improve readability of Event Handler blocks #95
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Renamed Object Enabled to Flowchart Enabled.
Added summary strings to event handlers where appropriate.
Updated all example scene to reflect new layout of Event Handler blocks.
10 years ago
chrisgregan
1f2b0deecd
Updated serialisation names for scene objects
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
4cc2bb454a
Removed Fungus from prefab names
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Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
10 years ago
chrisgregan
12d98e7064
Character portrait images have clipping artefacts #92
10 years ago
chrisgregan
b61ccf6ce7
Updated Sherlock demo background #84
10 years ago
chrisgregan
5a18ddfb41
Upgraded to Unity 5
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Also updated Sherlock example game
10 years ago
chrisgregan
957c32cbce
Updated Sherlock characters from Sara Mena #84
10 years ago