chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
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Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
0c302cd2b8
Set game object active before setting character image
9 years ago
Chris Gregan
259d6c7186
Merge pull request #135 from FungusGames/fix-localization-parsing
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Fix localization parsing
9 years ago
chrisgregan
a6ee8459fd
Added test for localizing Say for character with . in name
9 years ago
chrisgregan
fd52475268
Fixed init order issue with caching localizeable objects
9 years ago
chrisgregan
ba5996d6a1
Added test for localized Say text with character names containing .
9 years ago
Chris Gregan
271b85dce9
Merge pull request #133 from FungusGames/dialogs-using-writer
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Dialogs using writer
9 years ago
chrisgregan
62c19856f0
Updated tests
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All integration tests pass now
9 years ago
chrisgregan
9399574897
Fixed Control Audio stopping all untagged audiosources #132
9 years ago
chrisgregan
0c9c7da7af
Updated example scenes to work with new dialog system
9 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
9 years ago
chrisgregan
eaa7b0eafa
Fixed Say Dialog registering a click when Menu option selected
9 years ago
chrisgregan
cc43ca7777
Renamed Fade Out to Fade When Done
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More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
9 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
9 years ago
chrisgregan
59537427db
Fix for Say Dialogs not fading out after Exit block
9 years ago
chrisgregan
a337e6d339
Updated Say Dialog prefab
9 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
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Can now stop writing mid sentence
9 years ago
chrisgregan
ef7378d857
Fixes for using WriterAudio with Write command
9 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
9 years ago
chrisgregan
8365e9e0e1
Removed unused using statement
9 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
9 years ago
chrisgregan
eeaf78ca2f
Fixed init order issue
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First Say command would sometimes fail to play audio
9 years ago
chrisgregan
979c77181e
Renamed DialogAudio to WriterAudio
9 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
9 years ago
chrisgregan
640c6a58fd
Changed DialogAudio to be a component
9 years ago
chrisgregan
89185498fb
Story text font size is bigger
9 years ago
chrisgregan
23c561bca8
Continue image is now a button
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Added a button-only option in Dialog Input
9 years ago
chrisgregan
3a1862d07f
Custom editor for Dialog Input
9 years ago
chrisgregan
48947f6583
Hold down shift while pressing key to advance instantly
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Also added missing tooltips
9 years ago
chrisgregan
46abb069d6
Reduced nextClickDelay to 0
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No need for a developer fast forward now, use keyboard
9 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
9 years ago
chrisgregan
e098549584
User can click to skip current line of text.
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
ca8a50645e
Combine Dialog and Say Dialog classes
9 years ago
chrisgregan
383761d349
Removed old dialog fade system
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Say tag help now comes from TextTagParser
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago
chrisgregan
90614ed59a
Removed unused audio properties
9 years ago
chrisgregan
d00b7a29e4
Removed unneeded variables
9 years ago
chrisgregan
2b949c48c3
Added missing tooltips
9 years ago
chrisgregan
11fa2a6eaa
Continue image displays when waiting for user input
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Say Dialog sets to 0 alpha at start
9 years ago
chrisgregan
12cef21814
Say Dialogs hide on start
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
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Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
cd229aed32
Removed unused DialogParser.cs class
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Has been replaced by unit tested TextTagParser.cs
9 years ago
chrisgregan
c797845619
Fixed invalid 'shiver' tag
9 years ago
chrisgregan
e27753a668
Spawn Event System from Flowchart instead of Menu command
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Event System is now required by dialog click input
9 years ago
chrisgregan
cecfacc107
Updated Say Dialog and Say tests
9 years ago
chrisgregan
6cdf196b7d
Improved tests for Say commands
9 years ago
chrisgregan
70fde0ca68
Added test for Wait for Click = false
9 years ago
chrisgregan
87065153da
Updated Narrative Tests
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Test {x} tag. Portrait tests now pass again.
9 years ago
chrisgregan
4e9ba6bf4f
Updated SayDialog prefab with new components
9 years ago