35 Commits (a3131671efac358c592c4bb6fd24a2929ef8709b)

Author SHA1 Message Date
Steve Halliwell c5dc1667ac Change Property, Drag, and Collection 2017 & c#4 5 years ago
Steve Halliwell 0fb320f364 Add note to Drag handlers re compatibility 5 years ago
SarveshBajaj ef98eaaeb7 fixed execute in main thread issue using awake()[ExecuteAlways] 5 years ago
SarveshBajaj ef1d813b1d Fixed wrong target collider reference in OnDragComplete 5 years ago
SarveshBajaj d717d9c877 Changed wrong assignment to target reference 5 years ago
SarveshBajaj 8b7212fbac Completed Requested Changes 5 years ago
vjs22334 1175913375 #228 added list support in drag event handlers 5 years ago
Steve Halliwell f2d1b38490
Collection (#787) 5 years ago
vjs22334 bb08b4594c added dragableobject list to two commands 5 years ago
Steve Halliwell 2127dee0e0 Update header license 5 years ago
desktop-maesty/steve 75b2128375 Updated Doxyfile 7 years ago
Christopher 819b6c52c7 Added custom editor for Save Point Loaded event handler 8 years ago
Christopher 418545f706 Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
fjruizpo 77cd77d154 Register DragCompleted handler to Draggable2D instead of finding all instances in the scene. 8 years ago
fjruizpo 569389e807 Add support to the EventDispatcher in drag and click event handlers. 8 years ago
fjruizpo c9afad8821 Adapt FlowChartEnabled and GameStarted handlers to the new messages propagation in EventHandlers. 8 years ago
fjruizpo a65aff09da Add a simple event dispatcher with static accessors. 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 5a487df208 Fixed Sprite Object click skips writing Say Text #576 8 years ago
Christopher 5c7ca33cd0 Added SavePicker dialog 8 years ago
Christopher 881c1259bf Refactored event handler names and categories 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Christopher 21b15329c6 Added WaitForFrames property to GameStart event handler. Default is wait for 1 frame (to reduce startup order issues). 8 years ago
Christopher 26372ba6da Added GetToggleState, SetToggleState commands and ToggleChanged event handler 8 years ago
Christopher 060b7b46a2 Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Christopher 9a07ccd5fd Reverted ILuaScript, ILuaStore, ILuaUtils interfaces 8 years ago
Christopher 0effd7e7f3 Added #region Public members to all non-editor classes 8 years ago
Christopher 47b946b306 Documented all enum values. Moved all enums to namespace scope. 8 years ago
Christopher 071fb7c345 Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces 8 years ago
Christopher 56e413a224 Reorganised Fungus folder structure 8 years ago
Christopher 627e167f88 Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago