Lynxelia
3d8b53bf90
fixed bug where portrait field is hidden if default box is selected
10 years ago
chrisgregan
72512763be
Scrolled Fungus Script so nodes are visible
10 years ago
chrisgregan
f97fb90b10
Updated music in the hunter
10 years ago
Lynxelia
19878e9ca6
fixed bug when say dialog isn't specified
10 years ago
Lynxelia
bc19ac92f1
added system for static portraits
10 years ago
Lynxelia
23f6a3cf36
added portraits list to character prefab. made portrait preview in character editor match say and choose editor.
10 years ago
Lynxelia
7cc37e552a
Removed character limit on command summaries
10 years ago
chrisgregan
ba8d7f430d
Integrated Say & Choose dialog pull request from lynxelia
...
[Tweaked the image sizes to avoid horizontal scroll bar appearing in
insepctor]
[Reverted changes to .gitignore file]
10 years ago
Lynxelia
1e3133ea37
Added say and choose dialog boxes to character prefab. Added character name prefix to Say command summary. Rearranged layout of Say,Choose,Option Editors.
10 years ago
chrisgregan
834e1de34e
Copy commands in execution order, not selection order
10 years ago
chrisgregan
366f6d62ac
Force Sequence names to be unique within a Fungus Script
10 years ago
chrisgregan
ffa0960939
Added a gizmo to View objects to select in scene view
10 years ago
chrisgregan
717b10658d
Added Reset Anim Trigger command
10 years ago
chrisgregan
c0127fe7db
Changed Say command, Show Once is now Show Always + Show Count
10 years ago
chrisgregan
2e3e550bc0
Changed DragTargetSprite prefab sprite to full alpha
10 years ago
chrisgregan
671acdc600
Fungus prefabs now spawn in centre of scene view
10 years ago
chrisgregan
5e47179899
Dragged objects do not return to start position if drag action
...
completes.
10 years ago
chrisgregan
e066f9c2d8
Fixed DragCompleted handlers firing incorrectly.
10 years ago
chrisgregan
ede75501ef
Show variable count when Variables are collapsed
10 years ago
chrisgregan
9a6045ab6e
Changed negation operator description in SetVariable command
10 years ago
chrisgregan
c08a8ae367
Fixed LoadGlobals and SaveGlobals not continuing when finished
10 years ago
chrisgregan
a273d83a47
Fixed blank string bug in new SendMessage commands.
10 years ago
chrisgregan
40df81e80e
Updated music in The Hunter example
10 years ago
chrisgregan
d2a138f9e2
Added Fungus Script comments for all example scenes
10 years ago
chrisgregan
4ff3e46493
Added substituting variables in Say, Choose and character name text
10 years ago
chrisgregan
120e02ddef
Substitute variables into a string
...
Markup format = {$VarName}
10 years ago
chrisgregan
24cc4c9642
Removed unnecessary text setting in Say command
10 years ago
chrisgregan
03047fc17f
Voice over is now cancelled when story progresses to next line
10 years ago
chrisgregan
7d75e4b671
Pauses on .?!,:;() punctuation characters
10 years ago
chrisgregan
ca575dd4bc
Added RandomInt and RandomFloat commands
10 years ago
chrisgregan
bba07f3ddb
Added {m} tag to broadcast a message to all FungusScripts
...
This allows you to broadcast a message to all FungusScripts in the
middle of Say story text.
10 years ago
chrisgregan
58014d2a0d
Fix #50 : Fixed annoying text wraparound on dialogs
...
Refactored the dialog class to separate parsing story text and
displaying text into separate classes.
10 years ago
chrisgregan
b06e3098e4
Renamed Glyph to Token in Dialog class
10 years ago
chrisgregan
48961142bb
Updated UI to use flowchart style nodes
...
Icon displayed beside any currently executing sequences.
Icon displayed beside any currently executing command in selected
sequence.
Can now select & edit commands while game is running.
Sequences now resize correctly when name changes.
Added texture resources for sequence node types.
Sequences now have multiple shapes (Event, Process, Choice types)
Sequences can now have a description displayed underneath the node.
10 years ago
chrisgregan
877ce1f9f1
Fixed duplicated Event Handlers not working correctly
10 years ago
chrisgregan
945d642b10
Removed legacy support for Sequences as child game objects
10 years ago
chrisgregan
b2a47675f2
Fixed UsfxrAudioExample Fungus Script
10 years ago
chrisgregan
3b4f840251
Fixed The Hunter Fungus Script
10 years ago
chrisgregan
5ff48c5bc7
Fixed The Facility Fungus Script
...
All commands and event handlers are now contained in the Fungus Script
object.
10 years ago
chrisgregan
675aaa49e6
Fixed Jumping Prax scene file
10 years ago
chrisgregan
0a21be85b9
Fixes for Jumping Prax scene
...
Commands & event handler components are now part of Fungus Script object
Fixed texture compression artefacts
10 years ago
chrisgregan
c66d306cf0
Reverted TargetObject property to just use GameObject instead
...
This feature was just adding more complexity in practice
10 years ago
chrisgregan
24d57c3990
ScaleTo command defaults to 1,1,1 scale
10 years ago
chrisgregan
b3f223ba28
Fixed null exception when description string is empty
10 years ago
chrisgregan
514493e4e3
Fix for SceneLoader trying to destroy nested sprites twice
10 years ago
chrisgregan
dea7a40eaf
Display FungusScript name and description in script window
10 years ago
chrisgregan
581adb2749
Added SendFungusMessage() and BroadcastFungusMessage() commands
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Fixed event handlers not executing correctly on first frame update
10 years ago
chrisgregan
a5095ef009
Duplicate sequence now copies the event handler
10 years ago
chrisgregan
e47d0c3361
Renamed Examples to FungusExamples
...
The Spine animation library uses an Examples folder which was causing
both sets of example files to merge together.
10 years ago
chrisgregan
9b265f7860
Added clickable and draggable prefabs and menu items
10 years ago