chrisgregan
a64ef3c67b
Added Set Sorting Layer command
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Applies to all Renderers (incl. Mesh & Sprite)
9 years ago
chrisgregan
ce0f9e2daa
Fixed: Draggable objects don't return to start pos if drag completes #130
9 years ago
chrisgregan
1a1f8bca19
Added Set Sprite Order command
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https://trello.com/c/5yZ88Rh0
9 years ago
chrisgregan
407d13f4ca
Added Set Mouse Cursor command and drag and drop support
9 years ago
chrisgregan
dce46e416b
Adding Set Draggable command causes null exception error #111
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Fixed a second bug around tags
10 years ago
chrisgregan
6b3d0a5538
Adding Set Draggable command causes null exception error #111
10 years ago
chrisgregan
e44c1332d6
Added target tag property to Set Collider #105
10 years ago
chrisgregan
3e3359bc7f
Fix iTween overriding position when dragging an object #107
10 years ago
chrisgregan
84a13a00fa
Add Set Collider command #105
10 years ago
chrisgregan
0e1208fd07
Added missing tooltips for Commands and Event Handlers
10 years ago
chrisgregan
4cc04e5546
Added some missing command tooltips
10 years ago
chrisgregan
350935812d
Improved reference doc export
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Tweaks to make exported reference files work nicely on Github wiki
10 years ago
chrisgregan
f9e2f61e01
Added missing tooltip
10 years ago
chrisgregan
ced8467d27
Fixed Fade Sprite null reference error if no sprite selected
10 years ago
chrisgregan
1e4434eedc
Improve readability of Event Handler blocks #95
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Renamed Object Enabled to Flowchart Enabled.
Added summary strings to event handlers where appropriate.
Updated all example scene to reflect new layout of Event Handler blocks.
10 years ago
chrisgregan
535ce1ff9b
Added missing meta file
10 years ago
chrisgregan
7900965cbd
Changed SetCollider2D to SetClickable2D
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It makes more sense to disable the click event messaging than to
disable the physics object.
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
5d0e7ac167
Fixed issue with dragging an object while tweening
10 years ago
chrisgregan
e3a58966d2
Setting Draggable2D drag enabled to false doesn't stop mouse up events #87
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Handler methods now early out if dragEnabled is false.
10 years ago
chrisgregan
5a18ddfb41
Upgraded to Unity 5
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Also updated Sherlock example game
10 years ago
chrisgregan
ed02ab0505
Added command to disable Clickable2D component #83
10 years ago
chrisgregan
0803b8b73a
Fix #71 Hide Fungus commands, event handlers, etc. in Component menu
10 years ago
chrisgregan
5e47179899
Dragged objects do not return to start position if drag action
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completes.
10 years ago
chrisgregan
e066f9c2d8
Fixed DragCompleted handlers firing incorrectly.
10 years ago
chrisgregan
5f6ce88506
Reorganized Commands and EventHandlers under Scripts folders
10 years ago
chrisgregan
e861cf1d9c
Added drag and drop and clickable sprite support
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Added DragAndDrop example scene
Added Clickable2D and Draggable2D components to make sprites clickable
and draggable.
Added event handlers which list for events from the Clickable2D and
Draggable2D components.
10 years ago
chrisgregan
d50121506e
Added simple clickable sprite script & prefab
10 years ago
chrisgregan
e39ac81579
Added protected and virtual to all remaining classes
10 years ago
chrisgregan
dbae4165aa
Added Animator Parameter commands & fixed parallax
10 years ago
chrisgregan
af3dbcbb11
Renamed DialogController to Dialog
10 years ago
chrisgregan
c20b6059e8
Command scripts now stored in module folders
10 years ago